I feel bad for mucking up this thread more, but it's where the conversation is...
Scale isn't mentioned anywhere in DR...
Scale, essentially, is a natural GM tool I never considered necessary to codify.
Scale is mentioned, though. That's why both DR and SP have matching Personnel, Armor, and Starship categories. With a few exceptions, DR and SP (both classified under the "damage rating" rules) must align with the same category. When DRs were still a new thing,
people seemed to intuitively understand how it was supposed to work. Those that didn't understand were simply told by a reviewer. Thus, exceptions to the rule only ever existed because a tech reviewerโWes, you, Exhack, Cadet, etcโallowed it. I cannot fathom why "no, do something else like this to make it work" should not be good enough for both reviewer and submitter.
So, like, why codify it when we can just behave like we used to? Why be legalistic when the DR page says, right at the top, "
The Damage Rating (DR) system is a guideline, not an absolute rule. Actual effects of weapons on ships and such are, in the end, based on the judgments of the Game Master"? Making more rules that are guidelines that some people think are actual rules just seems like more of a headache.
That said, if we are moving toward harder rules, I fully support
@Wes' idea about reviewers getting to impartially assign DR values. This seems like an exceedingly easy job for anyone with a good knowledge of site lore and would cut down on whatever tech drama actually exists.