Koenig808
Inactive Member
I have decided to open up NAM products to be sold to the general populace of Nepleslia, to expand to outside sources.
These products will have military-sensitive technology removed and replaced by civilian versions, though small amounts of military tech may be available on the black market.
This will start with firearms, ELEMENT surplus PAs, and transport ships.
This will expand to stripped down current production PA and warships. Sales will be monitored so that total amount of warships sold do not threaten the capabilities of Nepleslian fleets. This is to control the inevitable increase in pirate capabilities.
However, nothing says you can't stick guns on transport ships, as long as you can buy the guns and armor and pay for them to be fitted, either by NAM or another company. Also, denote if said transport ship is unarmed or armed.
Ships can also be sold as just structures so that PCs can outfit them as they see fit. As long as they have the cash, they are good to go.
Furthermore, due to Nepleslia's focus on rapid expansion into unknown territory, the SMDIoN will hire privateers for surveying and bounty work. I will think about even allowing a pirate plotship, as long as it is handled responsibly.
During this process, NAM will open more manufacturing centers to ICly provide employment and to be able to produce material in such bulk, prices remain competitive.
It's my intention that this will afford players the ability to create their own Nepleslian Plotship that is not part of the SMDIoN. Start a weapons development company, surveying company, bounty hunter plot, pirate plot. As long as it does not set the setting on fire, it's all good.
Nepleslia will become hypercapitalist. Behold SARP's Russia.
These products will have military-sensitive technology removed and replaced by civilian versions, though small amounts of military tech may be available on the black market.
This will start with firearms, ELEMENT surplus PAs, and transport ships.
This will expand to stripped down current production PA and warships. Sales will be monitored so that total amount of warships sold do not threaten the capabilities of Nepleslian fleets. This is to control the inevitable increase in pirate capabilities.
However, nothing says you can't stick guns on transport ships, as long as you can buy the guns and armor and pay for them to be fitted, either by NAM or another company. Also, denote if said transport ship is unarmed or armed.
Ships can also be sold as just structures so that PCs can outfit them as they see fit. As long as they have the cash, they are good to go.
Furthermore, due to Nepleslia's focus on rapid expansion into unknown territory, the SMDIoN will hire privateers for surveying and bounty work. I will think about even allowing a pirate plotship, as long as it is handled responsibly.
During this process, NAM will open more manufacturing centers to ICly provide employment and to be able to produce material in such bulk, prices remain competitive.
It's my intention that this will afford players the ability to create their own Nepleslian Plotship that is not part of the SMDIoN. Start a weapons development company, surveying company, bounty hunter plot, pirate plot. As long as it does not set the setting on fire, it's all good.
Nepleslia will become hypercapitalist. Behold SARP's Russia.