Razeal, I'll be honest.
Regardless of if Tom approves or not, of Wes trying to be accomodating to newcomers and allowing you to feel involved, I don't think you're ready for this.
This isn't about your aptitude for starship making. You seem to pride yourself on that and I'm not about to tell you that you're no good. However, the Star Army Roleplay has a flavor of its own, which you have, so far, failed to capture. I don't think you will anytime soon too.
Here's what I recommend: make a character. Don't make him based off your want to create a starship builder and just resort to making the normal grunt crewmember just out of training. Get on to making a decent character bio and get yourself on a ship. Start roleplaying with people - spend months at it. Read what other people have invested in the site as well, both in terms of written stories and fictious subject matters from what questions were asked before to technology debates and that sort of thing.
You won't be able to capture the feel of the setting in just a couple of weeks being here. You will screw up. You will make mistakes and people will mercilessly tear you to ribbons for them - especially if they are the glaring type. But you will, with enough interest, be able to progress and understand not only your point of perspective on the SARP, but also that of the others whom have invested themselves in the site. Then, you will have a much better idea of what you will have been dealing with, and as an added bonus, you'll have participated in our community too.
Then, you will properly be armed to make stunning ship designs. I'm sure. It will take effort, but if you put in the time and interest, you will make it. But this isn't am instant-gratification thing - you need to invest the interest in the setting to get that far. That's what I suggest you do from here on in.