Sigma said:What is the point of this race? That's the thing about the species. This whole point thing bugs me to be honest. Life doesn't really have a point but to live, you know? Mild half-assed philosophy aside, this race would be a first contact with the Chelti, potentially, so those RP opportunities open up. Also, their technology (Which is a story for another wiki submission) is mostly solar based, something I really haven't seen much of here.
You say it is NPC so that makes it a GM tool. As a GM, I don't see what makes this race a useful writing tool. We've got a bunch of unused NPC races as it is. Well, I don't have any control over what people use, you know.
The Phods, the Kodians, and the Kohanians could use the love, especially since Wes just bought cool art for the first two. Yes, they do have cool art. And they deserve to be used. But, like I said, I am not the one in control of any plot here, so I am not responsible for their use. Saying that we shouldn't add any races because we have races we don't use is somewhat of trap, because people aren't using them in the first place. My Baroka would take several years to integrate into the RP, considering that they're pre-spaceflight (But you don't know that, of course, because the faction article hasn't been created yet)
I know that Tanka is working on the Azoreans and I'm slowly working on the Separa'Shan. I don't see a demand for reptilian species (hence the slow progress of the Separa'Shan). They seem to be pre-spaceflight and xenophobic. That's the Kohanians' premise.
The Lorath have wings, and so do the elysians. One thing is not invalid because another shares a common trait with others. Also, the Baroka are not reptilian, avian, or mammal. They're sort of a weird hybrid genus/family thing. And only the peasants are xenophobic. They're a society based on a monastic form of government (Again, part of the faction article, so it is my fault you don't know about this) with a curious ruling class and a submissive lower class. They're built for cold weather (See a reptile do THAT) and the ruling class aren't xenophobic at all (See: Mutations, bottom of the page)
Long story short, I don't see what use this race except as target practice. They aren't militaristic. They wouldn't engage in political conflict because they don't know what political conflict is.
It might be a cool idea but I'm not convinced that it'll be a helpful improvement. New species just for the sake of having more creates articles that just lie unused in the wiki (like the aforementioned trio of species).Closing argument: They'd take several years to integrate, it is up to GMs to use unused species, and they're a purely monastic society that uses solar panels to a great extent, both of which I don't think I've seen ICly.
Sigma said:Solar-based technology isn't exactly high science-fiction. Solar technology is fairly basic in comparison to micro-fusion generators and handheld aether weaponry. I would imagine that middle school Neps and Yamataians learn about solar energy much like today's kids. "Yeah, we can use the power from that star. But its not as efficient as the amount energy we can produce from this fusion plant." Since SARP follows the high science-fiction themes, introducing basic technology like it's something we've never seen before is a bit... underwhelming.
Check.These can be: Alien factions to add flavor and variety to the universe
It is important that each faction have a purpose and a use: if you're building a faction as a static personal display piece or one that no one is using, you're doing it wrong. Connect to other factions in the setting.
Check. Low technology level comparatively, and the most advanced their tools are are mining lasers.They should generally not unbalance the setting or overshadow the played factions.
Check. If Jimmy is still down with the Chelti crashing the party, that is.They should appear or have a solid plan to appear in a roleplay plot at some point.
Only one of these things is up for submission so far, as you already know. The rest will come later.Information on:
Culture
Technology level and any interesting technologies of note.
Species physiology
Star Army doesn't have a pressing need for more played factions. There are a number of minor played factions short on players. At the same time, there's a need of more diverse (more alien) background ones because existing factions are fairly similar. For these reasons, we recommend that, if you wish to create a new faction, you start out by making them a background faction. You can always upgrade them later to a played faction if there's enough player support.
Low level technology, getting crossed to spaceflight? A species that doesn't exist in our classifications of reptilian, avian, etc? Solar power? A form of government which SARP hasn't seen played ICly, from what I can tell?Fill A Niche
The lower caste is rather antisocial to new people, but I wouldn't say xenophobic. The ruling caste has curiosity like a child. I mean, really, the evidence is in the article. I can't exactly re-explain the entire species better than I've already got in the wiki page.As more and more species/factions are created, they tend to bleed together and there's a greater need to have your creation stand out. But if your species is too foreign, players will have difficulty relating to and identifying with them.
The tech level should be at basic spaceflight or lower.
Starting at a lower technology level is okay. If you start as an advanced species it may make it harder to explain the lack of encounters with your race so far in the IC timeline, as well as make the staff wary of potential power gaming.
A civilization should start with average resources.
We frown on so many species starting with heavily industrialized nations on very resource rich homeworlds, or those that have some miraculous new wonder fuel/substance totally unique to them that exponentially increases their power.
Baroka are large, but slow. They have extended lifespans if they lead calm lives, and MUCH shorter lives if they don't. They have the lowest level telepathy available, being simple projection of thought and nothing more. Their sense of smell is the strongest, while all other senses lack the delicateness. I would say the Baroka are fairly balanced.Avoid physiologically unbalanced species.
Their society is pretty much a collection of monk communes, so each commune is very rigidly structured. Those that break the rules don't fit in anyways, so they end up drifting rather than being exiled. But it's not much better, considering that they are pretty much ostracized in the communes if they don't leave. Plus, the lower caste is also very. . . susceptible to direction from the mutated caste, due to the Maro's almost godlike status among the people.Avoid the "we're perfect" cliche.
I mean, they've got francium deposits on their planet, among other things, but nothing substantially overpowering. Also, they lack many resources on their world. To be explained in the planet article.Avoid the "monopoly material" cliche.
Wes said:Every wiki page needs an overview immediately after the title header.
Moogle said:And what do you mean by Overview? Just a little blurb summarizing the Baroka?
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