SaltedFish
Inactive Member
Producer Information
Designer:
Manufacturer:
(Suggested) Price:
OOWS-5: 25,000 KS
Nutrient bars: 15 KS
Cyst Ammunition: 150 KS each
Nomenclature Information
Name: OOWS-5
Type: Offensive Organic Weapons System
Model: 5
Role: Melee to Medium Range Antiarmor Engagement weapon
Length: 90 cm
Weight: 2.7 Kg
Discharge Information
Projection/ammo type: Organic Cyst
Firing Mechanism: Pneumatic, sphincter-controlled. Basically an air gun, but much more so. Pressurized air is kept in a large bladder worn on the back. Bladder continually recharges its supply of air, and contains enough air for three shots.
Caliber: 25mm
Effective Range: 450m
Maximum Range: 600m
Minimum Range: None
Muzzle Velocity: 450 m/s
Muzzle Blast: Rush of air and bits of phlegm extending 15cm from muzzle
Firing Mode(s): Single only
Recoil: Medium, should use two hands, if only because of weight.
Rate of Fire: Semiauto
Before firing, the breech sphincter opens, allowing one cyst to enter the firing chamber. Upon the trigger being pulled, the firing sphincter opens, the pressurized air rushes out through the barrel, pushing the cyst down the barrel. Upon impact, the cyst breaks open, splattering organic acids and enzymes over a large area. Cradled inside the cyst is a tiny beetle. The reaction between the acids/enzymes and whatever they come into contact with create nutrients for the beetle, which awakens, and uses the nutrients to bore through any armor into the body of the target. The use of hyperflagelletes helps the beetle bore through armor. These are tiny "arms" attached to the front of the beetle that "wave" very fast. This causes cavitation in the surrounding liquid. These temporary bubbles are forced over to the metal plate, and collapse, causing pitting and erosion. The beetle then follows the nervous system to the brain, killing the target. If the beetle is unable to pierce the armor it is on in under half a minute, the beetle dies.
Ammo Description:
Name: Cyst Ammo
Visual Description: Small, ovoid slimy pod. Dark brown in color. weighs 500 grams.
Ammo: 10 shots. More can be produced by the weapon(at the rate of one every 8 hours), or kept in a stasis-backpack and reloaded manually. The manufacturing plant has an enlargened version of this rifle, which can produce cysts at a rate of 1 every 10 seconds.
Damage Description: Initial impact of cyst, subsequent burning due to acids and enzymes, final death(if used on human) due to beetle.
Weapon Mechanisms:
Safety: None
Fire mode selector: None, semiauto
Weapon Sight: Varies from weapon to weapon, usually ghost-type sights.
Attachment Hard points: None
Conversion kit compatibility: None
Maintenance Information:
Field Maintenance Procedure: Only feeding the weapon is required. the weapon can repair any damage to itself. If no food is provided, the wepaon enters stasis, and eventually dies after three months of stasis.
Replaceable Parts and components: See above. In the event of serious damage, the rifle can be sent to qualified sugeons for repair.
Visual Description:
Ugly, lumpy weapon, looks fairly like a regular rifle, but with the afore mentioned lumps and protrusions. Due to its organic nature, no two weapons look the same, but all are used in the same way. The weapon gradually adapts to it's user. Over time, the pressure of the users hands and fingers on the exoskeleton of the rifle make grooves and indentations unique to the user.
Designer:
Manufacturer:
(Suggested) Price:
OOWS-5: 25,000 KS
Nutrient bars: 15 KS
Cyst Ammunition: 150 KS each
Nomenclature Information
Name: OOWS-5
Type: Offensive Organic Weapons System
Model: 5
Role: Melee to Medium Range Antiarmor Engagement weapon
Length: 90 cm
Weight: 2.7 Kg
Discharge Information
Projection/ammo type: Organic Cyst
Firing Mechanism: Pneumatic, sphincter-controlled. Basically an air gun, but much more so. Pressurized air is kept in a large bladder worn on the back. Bladder continually recharges its supply of air, and contains enough air for three shots.
Caliber: 25mm
Effective Range: 450m
Maximum Range: 600m
Minimum Range: None
Muzzle Velocity: 450 m/s
Muzzle Blast: Rush of air and bits of phlegm extending 15cm from muzzle
Firing Mode(s): Single only
Recoil: Medium, should use two hands, if only because of weight.
Rate of Fire: Semiauto
Before firing, the breech sphincter opens, allowing one cyst to enter the firing chamber. Upon the trigger being pulled, the firing sphincter opens, the pressurized air rushes out through the barrel, pushing the cyst down the barrel. Upon impact, the cyst breaks open, splattering organic acids and enzymes over a large area. Cradled inside the cyst is a tiny beetle. The reaction between the acids/enzymes and whatever they come into contact with create nutrients for the beetle, which awakens, and uses the nutrients to bore through any armor into the body of the target. The use of hyperflagelletes helps the beetle bore through armor. These are tiny "arms" attached to the front of the beetle that "wave" very fast. This causes cavitation in the surrounding liquid. These temporary bubbles are forced over to the metal plate, and collapse, causing pitting and erosion. The beetle then follows the nervous system to the brain, killing the target. If the beetle is unable to pierce the armor it is on in under half a minute, the beetle dies.
Ammo Description:
Name: Cyst Ammo
Visual Description: Small, ovoid slimy pod. Dark brown in color. weighs 500 grams.
Ammo: 10 shots. More can be produced by the weapon(at the rate of one every 8 hours), or kept in a stasis-backpack and reloaded manually. The manufacturing plant has an enlargened version of this rifle, which can produce cysts at a rate of 1 every 10 seconds.
Damage Description: Initial impact of cyst, subsequent burning due to acids and enzymes, final death(if used on human) due to beetle.
Weapon Mechanisms:
Safety: None
Fire mode selector: None, semiauto
Weapon Sight: Varies from weapon to weapon, usually ghost-type sights.
Attachment Hard points: None
Conversion kit compatibility: None
Maintenance Information:
Field Maintenance Procedure: Only feeding the weapon is required. the weapon can repair any damage to itself. If no food is provided, the wepaon enters stasis, and eventually dies after three months of stasis.
Replaceable Parts and components: See above. In the event of serious damage, the rifle can be sent to qualified sugeons for repair.
Visual Description:
Ugly, lumpy weapon, looks fairly like a regular rifle, but with the afore mentioned lumps and protrusions. Due to its organic nature, no two weapons look the same, but all are used in the same way. The weapon gradually adapts to it's user. Over time, the pressure of the users hands and fingers on the exoskeleton of the rifle make grooves and indentations unique to the user.
Tell me what you think. No this did not come about naturally. It was engineered.