OOC Briefing -- "Master and Servant"
The Situation:
An SMX fleet has appeared between the 5th and the planet Murf. The fleet's origin is untraceable. There are also five unidentified ships to go with it. The SMX aren't moving; all major systems appear to be powered down. No communication has been transmitted from them, and they do not respond to any hails.
As if that weren't bad enough, the 5th's Iori Star Fortress is apparently under the control of someone called "Ichiro." Ichiro has a defensive screen of LAMIAs around the Iori that fires on any ships headed toward it. Somehow, 20 SMX attack pods got onto it and landed in a secondary bay.
It's pretty dark on the Iori, as there's only emergency power. Only some of the doors work, leaving soldiers trapped where they were when the power first went off. It's hard to say where the Mishhu went after they landed their attack pods. But there are 80 LAMIA armors that were not launched outside the Iori. Reports of Nekovalkyrja ... changing ... have also come to the attention of the PCs.
According to Suzuka Yukari, who was the only one to get any outside information, it is possible the Iori's KAMI is under someone else's control.
Resources at disposal of PCs
Only what your PC had on them when the power went out; from there it depends on where they are and where they intend to go. You can assume that it wouldn't be hard to get to an AMES. You've also got your NSP and your knife, if you carry it. A starship wouldn't help much, but a power armor might be very sweet.
Questions answered:
What do we know IC?
It depends on your first move. If you stayed put during the few minutes the lights went out, you probably don't know much. If you were lucky enough to be near one of the first unlucky NH-17s, you'd know that something is very, very wrong with them.
Who can we interact with?
As this will include quite a bit of SPing, you'll have the ability to interact with NPCs more than normal once you enter a setting. Take into account their rank -- Santô Heis aren't going to know a hell of a lot, and officers are pretty rare. Also pay attention to their "class" -- a cook might not be very helpful, but a power armor pilot without their power armor isn't either. Those two things should help you filter out who it would help to talk to. There's also the problem of people not feeling very talkative ...
Well, what can we do then?
Survive, in the beginning. Enemies will be around as well, so you'll have some fighting ahead of you. You could gather weapons, find a way off the ship, maybe try and warn someone of what's going on, or just go hunting for enemies. Careful not to go overboard.
What's the goal?
It will change, but for now, finding an officer would help.
I've heard our characters could die. For real. Are you serious?
You'll have to find out. But rest assured, if a character could die, the player would know in advance and would have agreed to it.
Anything else we should know about?
While this is a thriller-type plot, it's also a puzzle of sorts. It is linear in a certain fashion, as you cannot avoid the endings, which are static. But you can get there a lot of different ways, and as I've implied, there's more than one way this could turn out.
You're really new at this stuff. Do you really think you can pull this off?
With a bit of help? Absolutely. You work with me, I work with you. And that way, we can make this kick some serious ass.
The Situation:
An SMX fleet has appeared between the 5th and the planet Murf. The fleet's origin is untraceable. There are also five unidentified ships to go with it. The SMX aren't moving; all major systems appear to be powered down. No communication has been transmitted from them, and they do not respond to any hails.
As if that weren't bad enough, the 5th's Iori Star Fortress is apparently under the control of someone called "Ichiro." Ichiro has a defensive screen of LAMIAs around the Iori that fires on any ships headed toward it. Somehow, 20 SMX attack pods got onto it and landed in a secondary bay.
It's pretty dark on the Iori, as there's only emergency power. Only some of the doors work, leaving soldiers trapped where they were when the power first went off. It's hard to say where the Mishhu went after they landed their attack pods. But there are 80 LAMIA armors that were not launched outside the Iori. Reports of Nekovalkyrja ... changing ... have also come to the attention of the PCs.
According to Suzuka Yukari, who was the only one to get any outside information, it is possible the Iori's KAMI is under someone else's control.
Resources at disposal of PCs
Only what your PC had on them when the power went out; from there it depends on where they are and where they intend to go. You can assume that it wouldn't be hard to get to an AMES. You've also got your NSP and your knife, if you carry it. A starship wouldn't help much, but a power armor might be very sweet.
Questions answered:
What do we know IC?
It depends on your first move. If you stayed put during the few minutes the lights went out, you probably don't know much. If you were lucky enough to be near one of the first unlucky NH-17s, you'd know that something is very, very wrong with them.
Who can we interact with?
As this will include quite a bit of SPing, you'll have the ability to interact with NPCs more than normal once you enter a setting. Take into account their rank -- Santô Heis aren't going to know a hell of a lot, and officers are pretty rare. Also pay attention to their "class" -- a cook might not be very helpful, but a power armor pilot without their power armor isn't either. Those two things should help you filter out who it would help to talk to. There's also the problem of people not feeling very talkative ...
Well, what can we do then?
Survive, in the beginning. Enemies will be around as well, so you'll have some fighting ahead of you. You could gather weapons, find a way off the ship, maybe try and warn someone of what's going on, or just go hunting for enemies. Careful not to go overboard.
What's the goal?
It will change, but for now, finding an officer would help.
I've heard our characters could die. For real. Are you serious?
You'll have to find out. But rest assured, if a character could die, the player would know in advance and would have agreed to it.
Anything else we should know about?
While this is a thriller-type plot, it's also a puzzle of sorts. It is linear in a certain fashion, as you cannot avoid the endings, which are static. But you can get there a lot of different ways, and as I've implied, there's more than one way this could turn out.
You're really new at this stuff. Do you really think you can pull this off?
With a bit of help? Absolutely. You work with me, I work with you. And that way, we can make this kick some serious ass.