OsakanOne said:Huh... They're a little impractical in terms of SARP starship combat distances.
OsakanOne said:I want to know the purpose of the weapon. The situation it is intended for.
It doesn't look well setup for ship to ship combat so I want to know if you have a speciality in mind.
So it uses a flak effect ... a sort of Phalanx CIWS style weapon using debris and compressed plasma to detonate the warheads?Anti-Air Missile is an AI guided missile with a large proximity warhead designed to be used for anti-missile work
kai said:I believe these are all satisfactorily explained, and make sense. The Plasma Flak is very obviously a close-in Point Defense weapon, the Gamma Ray lasing heads clearly state they are missile submunitions, and the Z3D Is a short ranged anti-missile missile. My only problem is what is the Z3D's atmospheric speed and range?
Nashoba said:OI-Z3D Anti-Air Missile - Approved
Plasma Flak Cannon - Pending
- Missing nomenclature
- SDR 1 and capable of 14 shots a second, is the SDR 1 a result of 14 shots hitting, or are you saying it can do 14 SDR 1 hits a second. Seems way too powerful for a point defense cannon.
Bomb Pumped Gamma Ray Lasing Rod - Pending
- Missing nomenclature
- SDR 4 would make this Gamma Laser on par with an anti-matter but in a fraction of the space, seems a tad bit high
kai said:Just as a reference, as I know i'm not the only one who does this, and also that not everyone does this, I generally ignore the ROF on Starship weapons and say they do their damage in Ten seconds worth of firing. If the firing cycle is more than ten seconds, then it's obviously per shot, If it fires 100 shots in ten seconds, than 100 shots does 1 SDR, at leas that's the method I use.
I know that's not a rule, just putting that out there. Keep working on this stuff, Five. Try to work with Nash to get something satisfactory.
Nashoba said:Hence my concern, because using the ten second guideline, the flack does 10 SDR in a ten second interval.
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