The "Pauli's Hammer" kamikaze ship is essetially a big hunk of metal or other suitable material with a jump-type FTL drive (IE hyperspace, wormhole, TTD, but not CDD or hyperpulse), and cheap but sophisticated guidance sesors (alternatively, it can be guided remotely; otherwise it uses either an AI or an expendable kamikaze pilot, such as a Neko sprite or a Seraph). Upon acquiring a target, it activates its jump drive/teleporter (of whatever variety) and emerges right in the middle of the terget, preferably intersecting the bridge or a reactor or some other vital area. This of course destroys the kamikaze ship (which is what makes it a kamikaze ship), but also deals great damage to the target, often crippling or destroying it depnding on where it emerges, as a result of two objects suddenly attemmpting to occupy the same space at the same time. Most shields are useless against this weapon, however, interdiction fields and/or systems that prevent teleportation are effective, depending on the propulsion method used by the kamikaze ship.
A variation of this is to replace the "big hunk of metal" with an antimatter bottle, which will "fail deadly" upon emerging inside the enemy vessel due to the inability of two objects to be in the same place at the same time.
A variation of this is to replace the "big hunk of metal" with an antimatter bottle, which will "fail deadly" upon emerging inside the enemy vessel due to the inability of two objects to be in the same place at the same time.