Star Army

Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.

Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.

  • If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 December 2024 is YE 46.9 in the RP.

Approved Character [PC] Ice Plainsview

Power Armor use is rolled into Fighting & Physical. Get rid of Marine Discipline, that should be replaced with Strategy (Tactics/Discipline). Close combat training can just be reflected in Fighting/Physical and doesn't require a separate skill choice. The CCG is one of many Nepleslian pages that require updating and it is on my list of to do's.

Check out this character, Bernie. He's got the basic 4 skills plus Medical. That should help you figure out what the skills should look like. Also, ignore the Medcanic stuff. Not one of Uso's brighter ideas. *cough*

If I count correctly, that should result in two free skill choices (after adding Strategy).
 
Cleaned up the skills a bit. Still got one open, debating if I should fill it (thinking Medical for first aid and basic battlefield prep, or rogue for some of the skills she picked up before joining the military) or leave it open.
 
Fill it in. Seven skills isn't a permanent limit, so there's no reason to leave it open now. You can add more later if they're justified, so use your slots now.
 
It's less a matter of not wanting lock in all my skills up front as not wanting to make her too omnidisiplinary. But I'll sleep on it, maybe do something about it in the AM.
 
My suggestion is to use all 7. It's easier to add them now than to RP your character's learning them later on.

Remember to read this page for the full list of skills available to all SARP characters.
 
Alright, updated to give her some B&E skills. Hopefully nothing too unreasonable.

Also, what would be the pricing on getting a detachable stock and a 4x or so scope for a HHG? Without 'em I doubt that even an ID-SOL could get the most out of that 800 meter effective range. I would guess 50 and 100 respectively, assuming a rough parity to US Dollars in purchasing power.
 
Well, I'd assume there'd aftermarket accessories in a culture as gun happy as Nepleslia. But if I have to get bespoke accessories... Well it's not like she has much else to spend that enlistment bonus on. I guess I could use the same to get her a big fuck-off knife as well...

Edit: actually, I have to ask for the pricing anyway. I only can find a guide for custom apparel.
 
250 DA (for both) seems about right.
 
So is that 250 or 500 total? I'll assume the latter for now.

Also, did Yamatai have a standard issue combat knife or similar when Nepleslia declared its independence? Or would I be better off opting for an old Nepleslian combat knife as her knife dejour? Having one is important to her character, and I don't want to get one for free.
 
Hmm... A knife with a cristal clear blade for a character called Ice. That's... Surprisingly serendipitous. Would it be unreasonable for her to have gotten one after she was abandoned, maybe from a discharged soldier or something? I'd gladly fork over some cash for it, even of she didn't strictly speaking buy it.
 
Yeah, they're very common since they're from the trillion-neko-fleets era, I imagine they're easy to come by anywhere Yamatai was at during that time.
 
Maybe deduct 50 KS from her starting pay for fairness purposes.
 
Works for me.

I think with that I'm officially done. The advantage of a formerly homeless character? Very few personal possessions.
 
Character approved.
 
RPG-D RPGfix
Back
Top