Well part of what you said was why it had V2 stats instead of 3. Originally it topped out at 4SP, but there are only3 tiers in the new system, so it ended up going up to max for personnel. I was kinda hoping PA hand shields would all end up at least T4 since they're intended for use against power armor attacks. As for the gravity system, it originally was to draw in attacks, but I realized slowing them down with repelling them would lessen impact, and people would probably figure that too, so I just made it a standard function and stated it. (The material though is listed under the 'mechanics' section for 'shield plate', that's what I'm calling the actual blocking portion since it's interchangeable.)If I may cut in:
The shield seems largely effective at the point where it intercepts attacks.
Therefore, my recommendations are:
- In light of that, it seems to function in similar ways to the shields on power armor.
- It doesn't look like the gravity manipulator grants anykind of protective value. It seems to be more for the purpose of an 'attack magnet' to help blocking attacks.
- The optional solid volumetric add-on seems to be a shield-only conformal barrier. It doesn't seem meant to soak up damage as much as it seems render the surface to be hit tougher.
- Its intended battery longevity doesn't seem to match the model of barriers either.
- I'm a little uncomfortable with the idea of making a shield carried by normal infantry that would be rated as Light Armor and Medium Armor with volumetrics active. That's just as good as the much heavier shields on power armors. So, given how Origin is a civilian contractor and that this is the first energized shield of its kind, making it natively Tier 2 seems a better idea than Tier 3.
- The dimensions offered for the 3 different shield sizes don't seem to inspire that the smaller sizes are less resilient, thus have more coverage. Coverage is something better reflected during RP.
Even without the above, this submission looks in pretty good shape.
- Consider it as resilient as a Heavy Personnel target (Tier 2+1). Assumed to be non state-of-the-art, non-military.
- The hard-volumetric add-on ups that to being a Light Armor targets as long as the emitters/power last. The volumetric add-on effectively makes it 'state-of-the-art' (Tier 3+1) without the need of high strength to lug a weighty shield around (something less in reach of humans, but more in reach of nekos/ID-SOLS).
- I suggest a price increase for the Solid-Volumetric add-on. I see it as a good buyer's dilemma to consider buying a couple less pricy shields for 1 higher-performing shield. Also, solid vulmetric is fairly new tech that's still not very widespread even in the military sector. (Yamatai is just starting with its hard light on the still uncommon Mindy IV, seems normal that a civvie company on Origin would put premium on that tech).
- Materiel of the shield unknown. Elaborate? I suggest Durandium for portability.
- All means of harm are mentioned as Tier 1. I suggest using the term "Light Anti-Personnel" for better clarity for readers having no insight in Damage Rating nomenclature. The linking back to the page is excellent, though I'd recommend pointing toward the quick reference rather than the huge instruction-manual brick.
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