Bullroarer
Inactive Member
This is basically what I tried to hint at when the topic was brought up on Discord. Piracy in SARP exists, but the kinds you see in Star Wars (giant pirate lords) does not. Most pirates tend to operate on refined, smaller scales where they can slip under the pirate-hunting radar of the nations. It's really only due to the fact that various major powers dedicate military action at least to some degree to combat pirates with extreme force. And, realistically, pirates are fairly limited when it comes to matching the military might of even the smaller ships of Nepleslia, Yamatai, and other nations. This is why when I had a discussion ages ago, it was essentially pointed out most pirates would follow a "heist" mentality. They'd stake areas out, find targets, and plan ahead of time... and then jump and try to execute an almost lightning-raid before any help can come or the ship can escape (the lower rate of interdiction tech, response times of the militaries, and the general lack of jammer tech these days is partially responsible for this).The Nassau system is a fairly lawless area in SARp and really, the majority of piracy in SARP would largly be hindered by location. Piracy in say, Nepleslia is totally legit whereas piracy in Yamatai would be very difficult to be succesful. It all comes down to location and what kind of piracy you are looking to do.
Raiding ships? Gotta choose an area without a lot of immediate space support. It happens you just have to think ahead on where and the scale of piracy. Like all plots though, start small and work up, as you start (in your opinion) getting to larger hauls then get the FM's involved. As someone who has played and now running the Bounty Hunter plots, I keep my scenarios small enough scale that it won't necessarily impact the faction as a whole. And since gang wars happen all the time no one will notice when a group of mercs takes out a gang unless they start killing neighborhoods in the process.
Does this make sense>
Well, there you go. Free reign for pirates in Asteria as long as you flesh things out for 'em.It was strongly implied that the original, founding members of the Asterian fleet were pirates or privateers hired by the Morioka clan. When they tried to affect elections on a planet in Nepleslia, they were ousted and fled back to Yamatai, and ended up being granted their own special sovereighty area - Asteria. So, viewed in a certain light, Asteria might have been founded by a legitimized "Pirate Lord".
In Asteria, due to the charter system we're using (if you find it, you apply a claim to the government to 'claim' it as your own) it's possible that piracy could become a legitimate issue on the frontier, where people might have rushed to stake their claims without adequate protection or resources. I was going for a Firefly-esque frontier in the Yugumo/Former Lorath & UOC area.
We also specifically felt that most FMs held on/hold on to their setting belongings a little too tightly (crushing anyone's dreams of, for instance, really interacting with government agencies who are always "super powerful" or "better technology"), and so it's been on the agenda to encourage people to use our setting as a target as well as an asset. If someone pitched a pirate plot to me (they've done this before), the only thing I ask is that you also, at the same time, flesh out the system/area/government agency that you're using as an antagonist. I think that's a reasonable request.
Yes, if I was able to guide the representation of stuff in my systems. Basically what all FMs already do with their creations, and have been doing for years.I am curious what the other FMs have to say. Would pirates be able to operate within any of your territories?
Most of the replies seem to have missed the core of this question, too. Piracy exists in SARP and I don't think anybody is disallowed from running pirate operations even in Yamataian space. But there are IC consequences for trying and your ship/characters/equipment could get destroyed or imprisoned for doing so.Is there a reasonable IC space for pirates? I especially want the input from FM's, as they would be the most experienced and knowledgeable on their space. Your thoughts, for posterity.
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