Disclaimer. A lot of this is written with humorous anger. At no point was I ACTUALLY angry writing this post. I make a lot of comparisons that are intended to make people laugh. Please don't get angry reading this thinking I am actually angry, but understand there is a point
We've all done it, and we all do it. The entire Wiki is dedicated to reinventing the wheel. We all make guns. We all make power armor. We all make ship, ship components, etc etc etc. We all make stuff, but we are all so limited that we are all just remaking the same things, over... and over... and over...
At a certain point, where do we stop?
Small arms, can't really stop. Every faction has its own flavor. Has its own goal. They have their own designs, and they have their own image. Can't really stop that. Okay... What's next?
Ship system. We CAN stop reinventing this wheel. We do not need to reinvent Ship systems. Engines? Nope. FTL drives? Nope. Shields? Nope. Crew Quarters? Nope. Weapons? Not really, though this would fall under small arms as well. Flavor and such. We just don't need too. I don't even know why we need too. A lot of these systems could just be solved with a generic article explaining what the system does with suggestions of effectiveness based on tech level.
How about metals?! Materials? In this big galaxy, I am pretty sure there are only a few ways to put MATERIALS together. I go through the material list, and I see that a lot of materials are "Faction Locked" which in ways causes a lot of problems.
Yeah, I know, factions have rights to their stuff and can stop people from using shit, but like, can we get a generic version? Can we get an Ibuprofen to the Factions Advil? Like, I want to make a metal that does the same thing as X metal, but what is the point of adding that metal to the setting if X metal already does the exact same thing? Fancy words to have what is effectively, the exact same metal.
What I suppose I am saying, is that there is a lot of cases of reinventing the wheel on the Wiki. Is this okay? One of the rules for the NTSE is that everything you submit, should be useful to the setting. It should provide something THAT WAS MISSING, so that the Wiki just scream "YES BABY THAT'S THE GOOD SH*T!"
But... I don't think we are missing FTL drives. I don't think we are missing metals. I don't think we are missing GUNS, christ, don't get me started on guns. I don't think we are missing pretty well ANYTHING a Sci-Fi setting needs. Yet, we have rules that actually force people to add things the setting doesn't actually need, have it go through the NTSE process like everything else, tie up NTSE members time, do all sorts of negative things, so that we can make sure that... Areigs latest gun isn't a pistol that can blow up planets.
Not to mention, that PVP basically doesn't exist on the site. Like, IT DOES, but no one is going to be that Dick. Not to mention, that faction managers can just say no. From my understanding of the rules, Yamatai itself, could decide that they need to Exterminatus the Vekimen, and wipe it off the map. Literally just vaporize the planet. We all know that they could easily do that, and could just as easily use so much force that it would be melting a snowflake with the pure concentrated heat of the entire sun at 5 feet away.
Yet... I could just say "No thank you, I don't want to fight that war," and my ability to say that is protected by the VERY FIRST RIGHT of a faction manager. 1-A, An active Faction cannot be destroyed or conquered without their managers consent.
Can we imagine that? Like, join me in this imagination scene.
The Vekimen and Yamatai go to war. The Vekimen hold their own, the entire time, and it ends in a draw. Everyone goes home.
NO! NO NO NO NO NO! NOOOOOOOOO!
I'm the author of the Vekimen, and I am well and truly aware that what I just wrote above is WRONG.
Vekimen and Yamatai go to war. Vekimen are turned into a grease stain. Yamatai goes home.
That is how that story would play out if realities rules took place. The rules don't let that happen though. This is why PVP is DEAD. PVP is dead on a faction level, because for PP to work, both Managers need to agree on how the story will pan out. They need to agree on a winner. They need to agree on everything, to such a degree, that it doesn't matter how powerful their equipment is, or what the fancy numbers all say on a page that I spent an hour trying to find specifics for because it was written 8 years ago when the Wiki wasn't all that strict.
In that war scenario? Vekimen vs Yamatai? Wes could have like, a stroke that causes sever hallucinations, as well as impare judgement to a terrible degree, talk to me about this war, somehow agree that the Vekimen win, continue to have this stroke and roleplay it out with me, and then the Vekimen beat yamatai and won the war.
Did reading that give you a stroke too? Yeah, I feel your pain.
But what was the point of all that Edto/Daran? You were talking about reinventing the wheel on the Wiki and then slipped into War stuff! War stuff that made me uncomfortable and need to reevaluate my life decisions!
Well, the point is that a lot of the information on the Wiki... Actually doesn't matter. Like, actually does not matter. I have seen enough DRv# arguments, as well as see the system all but scrapped, in my just two days over year and 11 months on this site, to know that the numbers are bullshit. They are. They don't matter. Game Managers write fun stories for their players, they aren't AI in a computer game. "What do you mean this gun can't do much damage to that enemy?" doesn't happen often. God forbid said enemy is a player.
GET TO THE %&$*ing POINT ALREADY!
Fine! Yeesh. No need to be so rude about it... >.>
Point is, lots of information on the wiki, lots of worthless number talk, lots of articles that all do the same thing only slap a sticker on it to make it different, etc etc etc.
What are y'all thoughts on this sleep educed rant? I kinda wanted to record it.
We've all done it, and we all do it. The entire Wiki is dedicated to reinventing the wheel. We all make guns. We all make power armor. We all make ship, ship components, etc etc etc. We all make stuff, but we are all so limited that we are all just remaking the same things, over... and over... and over...
At a certain point, where do we stop?
Small arms, can't really stop. Every faction has its own flavor. Has its own goal. They have their own designs, and they have their own image. Can't really stop that. Okay... What's next?
Ship system. We CAN stop reinventing this wheel. We do not need to reinvent Ship systems. Engines? Nope. FTL drives? Nope. Shields? Nope. Crew Quarters? Nope. Weapons? Not really, though this would fall under small arms as well. Flavor and such. We just don't need too. I don't even know why we need too. A lot of these systems could just be solved with a generic article explaining what the system does with suggestions of effectiveness based on tech level.
How about metals?! Materials? In this big galaxy, I am pretty sure there are only a few ways to put MATERIALS together. I go through the material list, and I see that a lot of materials are "Faction Locked" which in ways causes a lot of problems.
Yeah, I know, factions have rights to their stuff and can stop people from using shit, but like, can we get a generic version? Can we get an Ibuprofen to the Factions Advil? Like, I want to make a metal that does the same thing as X metal, but what is the point of adding that metal to the setting if X metal already does the exact same thing? Fancy words to have what is effectively, the exact same metal.
What I suppose I am saying, is that there is a lot of cases of reinventing the wheel on the Wiki. Is this okay? One of the rules for the NTSE is that everything you submit, should be useful to the setting. It should provide something THAT WAS MISSING, so that the Wiki just scream "YES BABY THAT'S THE GOOD SH*T!"
But... I don't think we are missing FTL drives. I don't think we are missing metals. I don't think we are missing GUNS, christ, don't get me started on guns. I don't think we are missing pretty well ANYTHING a Sci-Fi setting needs. Yet, we have rules that actually force people to add things the setting doesn't actually need, have it go through the NTSE process like everything else, tie up NTSE members time, do all sorts of negative things, so that we can make sure that... Areigs latest gun isn't a pistol that can blow up planets.
Not to mention, that PVP basically doesn't exist on the site. Like, IT DOES, but no one is going to be that Dick. Not to mention, that faction managers can just say no. From my understanding of the rules, Yamatai itself, could decide that they need to Exterminatus the Vekimen, and wipe it off the map. Literally just vaporize the planet. We all know that they could easily do that, and could just as easily use so much force that it would be melting a snowflake with the pure concentrated heat of the entire sun at 5 feet away.
Yet... I could just say "No thank you, I don't want to fight that war," and my ability to say that is protected by the VERY FIRST RIGHT of a faction manager. 1-A, An active Faction cannot be destroyed or conquered without their managers consent.
Can we imagine that? Like, join me in this imagination scene.
The Vekimen and Yamatai go to war. The Vekimen hold their own, the entire time, and it ends in a draw. Everyone goes home.
NO! NO NO NO NO NO! NOOOOOOOOO!
I'm the author of the Vekimen, and I am well and truly aware that what I just wrote above is WRONG.
Vekimen and Yamatai go to war. Vekimen are turned into a grease stain. Yamatai goes home.
That is how that story would play out if realities rules took place. The rules don't let that happen though. This is why PVP is DEAD. PVP is dead on a faction level, because for PP to work, both Managers need to agree on how the story will pan out. They need to agree on a winner. They need to agree on everything, to such a degree, that it doesn't matter how powerful their equipment is, or what the fancy numbers all say on a page that I spent an hour trying to find specifics for because it was written 8 years ago when the Wiki wasn't all that strict.
In that war scenario? Vekimen vs Yamatai? Wes could have like, a stroke that causes sever hallucinations, as well as impare judgement to a terrible degree, talk to me about this war, somehow agree that the Vekimen win, continue to have this stroke and roleplay it out with me, and then the Vekimen beat yamatai and won the war.
Did reading that give you a stroke too? Yeah, I feel your pain.
But what was the point of all that Edto/Daran? You were talking about reinventing the wheel on the Wiki and then slipped into War stuff! War stuff that made me uncomfortable and need to reevaluate my life decisions!
Well, the point is that a lot of the information on the Wiki... Actually doesn't matter. Like, actually does not matter. I have seen enough DRv# arguments, as well as see the system all but scrapped, in my just two days over year and 11 months on this site, to know that the numbers are bullshit. They are. They don't matter. Game Managers write fun stories for their players, they aren't AI in a computer game. "What do you mean this gun can't do much damage to that enemy?" doesn't happen often. God forbid said enemy is a player.
GET TO THE %&$*ing POINT ALREADY!
Fine! Yeesh. No need to be so rude about it... >.>
Point is, lots of information on the wiki, lots of worthless number talk, lots of articles that all do the same thing only slap a sticker on it to make it different, etc etc etc.
What are y'all thoughts on this sleep educed rant? I kinda wanted to record it.