shadowclasper
Inactive Member
So this was a talk in the chat but it was basically the idea that "Why would anyone have star bases, IE: things in a fixed orbit without the ability to shift that orbit, if you can just chuck a box car sized block of tungsten at the thing from the edge of the solar system moving at a signficant percentage of the speed of light and obliterate it"
You don't even risk a kessler cascade because that much energy from a thing that big moving that fast means it'll leave a cloud of gas behind, no actual debris to cascade.
Now, the obvious reason this can't work is "rule of cool and it's boring to not have star bases". You'd never put anything in orbit with this system that simply couldn't be handled by a large enough star ship. Fixed defenses wouldn't exist, but you would have storage areas, research stations, ship yards, etc. That's still boring though.
But that doesn't provide a logical reason NOT to use this stuff, so to that, it's that anything launched this way is also on a very predictable course, it can be interdicted as well. Sufficiently advanced targetting systems will hit it and remove it. So why use it at all?
Probing attacks.
I'm suggesting that the opening act of just about any invasion of a star system would be to accelerate your space ships up to a certain percentage of C, and then drop a chunk of tungsten or other heavy metals out of a hatch, spun to hit targets you think are installed with defensive capabilities/you don't care if they get blown up.
The reason for this is simple. Even if every single one of these things are hit, they are rediculously cheap to make and fire, because you already have to be getting up to those speeds with FTL interdiction protecting most star systems preventing FTL travel between planets (or just the natural gravity of stars, different articles in the wiki suggested that either of these could be responsible so I dunno). But the people defending the star system MUST intercept, and destroy, this relativistic artillery, or lose a lot of orbital, or even planetary (if you feel like committing war crimes or risk killing an entire planet), assets.
What this means is that this relativistic artillery attack, probably accelerated slightly faster than your own fleet's motion so you can watch the fireworks, will force the defense to reveal at least part of their defensive assets just to stop your attack, giving you better information on what they have to defend the system with.
So the order of operations would be
Step 1: Invaders drop out of FTL inside of the enemy star system
Step 2: Invaders speed themselves up to as significant percentage of C, maybe .15 or .2C
Step 3: Invaders push relativistic artillery rounds out of their ships, and then slow down to just below their own speed. The distances involved mean that even slowing down a little will give them plenty of time to see the results of their attack.
Step 4: Defenders react to artillery, moving assets into place to counter them and revealing their hand, forcing them to commit assets that might have been otherwise held in reserve to deal with the incoming fleet.
Step 4a: Defenders don't move assets into place, and sacrifice orbital assets, reducing moral and increasing cost of war time repairs to infrastructure, hampering ability of defenders to retaliate or continue hostilities.
Good idea? Bad Idea?
You don't even risk a kessler cascade because that much energy from a thing that big moving that fast means it'll leave a cloud of gas behind, no actual debris to cascade.
Now, the obvious reason this can't work is "rule of cool and it's boring to not have star bases". You'd never put anything in orbit with this system that simply couldn't be handled by a large enough star ship. Fixed defenses wouldn't exist, but you would have storage areas, research stations, ship yards, etc. That's still boring though.
But that doesn't provide a logical reason NOT to use this stuff, so to that, it's that anything launched this way is also on a very predictable course, it can be interdicted as well. Sufficiently advanced targetting systems will hit it and remove it. So why use it at all?
Probing attacks.
I'm suggesting that the opening act of just about any invasion of a star system would be to accelerate your space ships up to a certain percentage of C, and then drop a chunk of tungsten or other heavy metals out of a hatch, spun to hit targets you think are installed with defensive capabilities/you don't care if they get blown up.
The reason for this is simple. Even if every single one of these things are hit, they are rediculously cheap to make and fire, because you already have to be getting up to those speeds with FTL interdiction protecting most star systems preventing FTL travel between planets (or just the natural gravity of stars, different articles in the wiki suggested that either of these could be responsible so I dunno). But the people defending the star system MUST intercept, and destroy, this relativistic artillery, or lose a lot of orbital, or even planetary (if you feel like committing war crimes or risk killing an entire planet), assets.
What this means is that this relativistic artillery attack, probably accelerated slightly faster than your own fleet's motion so you can watch the fireworks, will force the defense to reveal at least part of their defensive assets just to stop your attack, giving you better information on what they have to defend the system with.
So the order of operations would be
Step 1: Invaders drop out of FTL inside of the enemy star system
Step 2: Invaders speed themselves up to as significant percentage of C, maybe .15 or .2C
Step 3: Invaders push relativistic artillery rounds out of their ships, and then slow down to just below their own speed. The distances involved mean that even slowing down a little will give them plenty of time to see the results of their attack.
Step 4: Defenders react to artillery, moving assets into place to counter them and revealing their hand, forcing them to commit assets that might have been otherwise held in reserve to deal with the incoming fleet.
Step 4a: Defenders don't move assets into place, and sacrifice orbital assets, reducing moral and increasing cost of war time repairs to infrastructure, hampering ability of defenders to retaliate or continue hostilities.
Good idea? Bad Idea?
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