'hokay. Don't usually do ID-SOLs, but I'll go through quickly.
Not sure about the canine thing. I doubt the hormone would cause that, but I'll leave that for a Nep GM to say yes or no to.
Personality needs a LOT of work. You want about a solid paragraph, not two short sentences. Remember, this should be a fairly comprehensive summary of his personality. How does he act towards people, what does he enjoy doing. Honestly, what you have now is something I'd rather see RPed out then described to me. Give us the stuff that involves interaction.
In dislikes, only go with one of the first three. They're more or less the same, so I'd rather see something completely separate.
I dislike the history (Or lack thereof) immensely, but I'm not sure what the policy on ID-SOLs is there, so I'll leave it be.
Two things in the skills section. One is that there is at least one instance of 'the character' left, in Communications. Two is that I'd like to see them fleshed out a bit more. Not more powerful, but more specific and detailed. So he can cook. Cook what? Just because I can grill a hamburger doesn't mean I'm a top-class hibachi chef. Explosives? So he's capable of disarming and finding anything from a pipe bomb to a nuke? Doubtful.
Scratch the Starting Pay line at the end of your inventory, and fix it in our finances. Can't remember the standard pay for a P3C is, so that will be clarified later.
Overall, a decent first try, though a bit barebones in my opinion.
This character needs a faction mod to look it over.