@META_mahnfiring 8 shots at once from 8 guns would deal 8 on tier worth of damage.
Firing 1 shot from a gun 8x as powerful would deal 8 on tier worth of damage.
Because if you were looking at it like it was HP, you'd be right. Unfortunately, DRv3 is NOT an HP-based model!
This is where the Robocraft-style physics nerdery that
@Arbitrated and I are used to comes into play. In this model of damage, a single shot does NOT deal X damage to your HP bar. Instead, it deals a certain amount of damage to your
armor.
"But that's like...the same thing, right?" That's a bad connotation HP-based systems have left in you. Instead of your ship being able to take up to [Tier] of damage, it's moreso that your armor can negate up to [Tier] damage. Also, you forget that all 8 shots are not fully accurate. This means that 8 shots will ping in random places on the enemy craft, but very close together, dealing
up to but not guaranteed +3 damage. Meanwhile one +3 shot will hit for all of +3 damage. Each shot weakens your armor a little bit, which
might make it so your next hit will be critical.
It's like throwing 10 pounds of lit firecrackers at a wall, vs opening up the 10 firecrackers, making a keg of the explosives, and setting it next to the wall, lighting it, and watching it explode. The damage should theoretically be the same, but since the former case is ever so less focused it'll actually end up doing LESS damage than one big hit. This is shown as how in the damage listing, -4 tiers will do "next to zero damage."
But what's the point over using multiple small guns, then? Accuracy. If you miss your one big shot, you missed your one big shot. Awox your weapons op, he sucks. But if you missed one of your little shots, you might not miss a few others from the spread.