Why have they taken so long to reach out to the rest of the galaxy, and how did they avoid detection before?
The big things that come to mind are how they tie into the world around them. Where did they come from (same place as Neps)? How did they get here? (Same way as Neps?)
I'd assume the same place as the neps, or at least of the same stock. As far as the how did they get there I'm still pondering on, could be generation ships, sleeper ships, or perhaps just the good old fashion method of large over sized colony ships having settled down centuries ago. This bit of history is still up in the air but I hope to use this discussion thread to help hammer it into place.
Why have they taken so long to reach out to the rest of the galaxy, and how did they avoid detection before?
I'm honestly hoping to submit them as having been known for quite sometime before, maybe even as early as Pre-UOC or even farther back. But rather then integrating or joining the international community they chose to simply sit off at the edge up until recently. As far as the motivations for that I was planning on using both the ending of the Second NMX War and the general economic demands that would place on the area. From what I'm considering this event is occurring along side their own economy reaching the point to where its feasible for them to begin exporting goods (which for the most part will probably be agricultural in nature).
What's uplifted them, if anything? What method of faster-than-light travel have they achieved, and how far can they reach? What's their outlook on the various races that they know of?
That I haven't determined yet, considering I plan on them being the same or similar origin as the rest of the humans in the sector they could have merely started on the same technological base and only proceeded more slowly down a similar line of development (not fighting many wars may have factored in to a slower technological development that and their smaller population and size compared to the other factions).
FTL is a bit murky, I figure they use fold style drives like everyone else, though if Wes would allow it I may make that a bit of an expensive tool just for the military or large civilian vessels and funnel most of the civilian regular space traffic through some kind of gate system. But.. more then likely they'll wind up using the standard fold for everything. Range well... hmm... probably limited by the stores they have on board like everyone else I'd imagine.
As far as outlook on other races? That is very much a work in progress that I'll have to base on previous and first encounters and events that occurred during SARP history when they were 'aware' of the rest of the setting.
I think we could use some justification as to why they'd be willing to play intermediary for other factions. What gives them the credibility? Being new, they're possibly more likely to be a pawn than a legit power broker. But maybe factions don't want that.
This.. is very much a work in progress and more of a creative idea and a possible use for GMs in plots and meta plots. As far as the willingness I believe it would mainly be to their proximity to the former UOC and their want for it to be somewhat stable. Or maybe its just a sense of duty? I'm still trying to figure it out really lol hence this thread. As far as being a pawn who knows, maybe they could wind up being the monkey in the middle (or rather a group of mediators from the SCU) for some future conflict.
Not interested in a new UOC. Last one died an ignoble death. Considering your past absences, shall we say, and overall lack of interest in completing role plays, I hardly see how you qualify as a Faction Manager and how this will not die another ignoble death.
Above all this is not... another united outer colonies, the UOC was essentially a modified copy of Yamatai with certain unwanted features removed. And your right, I don't qualify as a faction manager, I don't even really have the decent mindset or free time to run a plot right now... but... this isn't intended as a full on player faction like the UOC, DION, or YSE. Its a character source location and possibly a significant GM/FM tool. It works because while I generally suck at consistently playing in the setting I've gotten damn good at world building and making setting elements (both of which are something I rather enjoy) which is essentially what the idea behind this NPC faction is, making something highly detailed and hopefully useful to roleplay.
Peacekeepers? I don't see how they could even hope to compete in a major conflict. They won't have the numbers, technology or respect from any side. Yamatai vs. Lorath, ROFLstomp from both ends. Nepleslia vs. Yamatai, likewise. The small new kid to the block does not get to dictate terms. That is basic politics.
I think your mistaking peacekeepers for peacemakers (hai B-36 reference!). The one major thing being they wouldn't be involved unless they where requested to come in, they wouldn't make policy or demands or really even intervene in a dispute or conflict. They would merely deploy and observe both sides much in the same way the UN operates today, they'd have very limited provisions for self defense at the most and could only really report one side for going beyond agreements or intentionally acting aggressively. The entire idea is based around providing transparency in conflicts, shedding a neutral viewpoint on both sides. Now if the shit hits the fan, they won't fight, they won't intervene, they'll just get out of the way and take notes (saving civilians caught in between would probably occur as well.) In the end the style of peacekeeping I'm envisioning isn't about having the numbers, tech, or respect to enforce policies, its about acting as a cooler head between a pair of powers and trying to get them to see that tipping over into a shooting war isn't worth it.
Unless you mean to tell me that they will pop out with DION/YSE equivalent technology and go against: 'The tech level should be at basic spaceflight or lower.'
As far as technology goes I have them pegged in the late fusion age, their society primarily operating on hydrogen and helium-3 economies. As far as weaponry goes I figure they've just started experimenting with antimatter as a weapon system (such as they about into the late 40s early 50s with weapon size and sophistication with antimatter). As far as the 'bad ass cliche' the faction isn't intended to be badass, its intended to be normalized and average as far as the military and their technology goes (which is what I imagine your concern is.) I'll leave the 'badass' to the Neps, its what there around for.
As far as the basic space flight rule, that seems to apply to new species... and if you haven't read the initial post the Sesestrans aren't a new species.
There's something very wrong about a brand new faction popping out, ready to kick ass and tangle with the biggest players in the galaxy.
As far as 'popping out' and 'ready to kick ass' they're not, I don't see how you've drawn this idea from the faction being intended as a neutral player and above all.. not very out going unless wanted or needed. They only have a single system and the fleet count to go with it, they're military will be as large as it needs to be for self defense with perhaps a single decent sized expeditionary force. Compared to the biggest players in the galaxy they pipsqueaks, at the most they could tie down one hostile fleet of standard SARP size and that's only if they where defending their home systems. They neither have the tech, nor the military, nor the numbers, nor the cultural want to expand in that manner.
And don't worry, I'll be repeating similar objections over in the Raiken thread.
Now... I thank you for your opinions and your views, they where questions I needed to answer and things I needed to clarify... but this particular line seems a little... malicious.... I understand you have the right to state your views but perhaps you should consider being a little more... academically neutral about it?