I wanted to leave this alone because I want to respect the plot devices of my fellow GMs, but META_mahn's feedback above generated enough alarm in me that I felt compelled to speak up.
Please bear in mind that I approach this by context of broader setting inclusion. I don't really mind how it's used or presented just in Ame's plots.
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Evidently, this is portrayed as a skin suit. It offers no strength augmentation. It's meant to visually be extremely thin, flexible and such. But if that's the outlook on it, there are a few points of contention in my eyes.
Phased-Pulse Projectors:
As the person that created the Sylph II, I can attest that the weapon is built inside the forearms - that it, through all of the insides of the forearms. you can't exactly fit that kind of firepower just in some shallow emitter that rests in the palm of your hand, not to mention you're already packing several other features in the arms (including the rather cool taser index).
My recommendation is to stick to handhelds. you have the belts to carry them.
Ke-M2-P3802 Teleportation Module:
That's something that doesn't come any smaller than a backpack module for a Mindy power armor. It needs to be powered by something with fairly high output (and I have reservations against your aether power supply coming later). On top of that, it's heavy and you have no strength augmentation. x_x
My recommendation, in the spirit of keeping the suit as light as possible, would be to draw inspiration from the special equipment once mounted on the Y.S.S. Asamoya: a teleportation chamber. Teleporters are based on the technology of old transposition weapons (whom went out of style at around YE 29), Mindy teleporters scoop a bubble around themselves out to deposit it elsewhere; the chamber itself scoops it in a controlled environment and deposits it elsewhere. The flaw was that they could send things, but retrieving them was harder; perhaps the suit comes with special beacons making retrieval more feasible so that ship-to-shore, shore-to-ship, ship-to-ship and even shore-to-shore transport could be effected by a nearby allied vessel.
Hlaraian Clothblades
Um... sure? I'm not sure what Iroma weapons are doing on SAoY hardware. I can see this as being a benign "Iromas have this cool things that I also want to use in my SAoY plots", but from another perspective it might threaten to grab something special from one faction and trivialize its identity by spreading it around, making it less of a special Iroma feature.
I have no problem with it. Some people might, though. For your bladework, I think your hard light projectors already seem to do the job, so the add on doesn't look necessary.
Armor Integrated Electronics System (AIES)
This is an assortment of sensors and computer systems that do take up room. some, when working at optimal capacity, have been said by Wes to be harmful to non-sufficiently protected humanoid life. I'm not sure your suit is a good platform for that assortment of items.
But, this might be a cool opportunity to integrate some of the other equipment we have on hand. Perhaps a Star Army communicator could function as your onboard computer and manage what few sensors you can pack in your helmet (which is likely more occupied with life support components), while also providing augmented reality on your surroundings based on the information you get through the PANTHEON network thanks to other supporting units, like nearby starships. Basically, you don't have that many sensors, but you'd stream the sensor results obtained for you by nearby allies.
Ke-M2-P3002 Leg Energy Cloak Shield Projector
That tech first came from the Daisy, if I'm not mistaken. Again, not sure it fits in the makeup of your suit, not to mention it's supposed to be fairly power intensive. Remember how much grief we gave Zack for creating a backpack that'd provide forcefield-like protection to unarmored infantry?
Personally, I'm not fond of the idea. But if you must have a form of forcefield, perhaps you could start Yamatai in that direction with something a bit more primitive? You've already got Hard Light tech on your upper body, why not let it be able to generate hard light shields (like the zesu shield the Daisy has, but spontaneously made out of hard light, kind of like the first Mindy II variants could do) to kind of fill the need without stepping into outright "fighting catgirls in lycra suits with personal forcefields" visuals (from which stemmed Wes' first objections on personal forcefields, before he forgot he was objected to them >_>; )
Shoulder hard point
I hope you don't plan to mount power armor equipment there. Without the armature power armors have, plugging anything of significant weight there while having no strength enhancement is going to be downright painful. Don't put Mindy weapons there; just don't. Think of those poor tennyo carrying those heavy heavy weapons. Have pity on our catgirls, please. x_x;
Power systems:
In the interest of sparing your poor nekos' chiropractor bills, you may want to reconsider packing something that at its smallest needs to at least be a dense lunchbox-sized piece of metal, especially if having a svelte suit that can shimmy around most of anywhere and look sexy is your objective. Not to mention that without the aether generator, it's hard to power aether turbo-plasma thrusters - but honestly, I didn't think you really needed either when nekos already come with 100 kph antigrav speeds. Not to mention how turbo aether-plasma thrusters are hot and that your super-thin suit might not be heat-resistant enough (despite the 'extreme') to suffer the equivalent of a light aether saber being so close to your limbs.
Aether around humans is a big deal. Flammable stuff like clothing that's a few meters off can catch fire the moment you light up an aether saber. I won't say the portrayal of that level of heat is enacted all that consistently even by myself, but it does make it something that compels me to not recommend it for such a thin outfit (not to mention that without any solid armature to affix the aether thrusters, you're bound to hurt the user with their raw power).
In my eyes, your battery is probably more than sufficient to carry out most of your tasks, and I've never regretted using battery-powered Daisy armors before (at worst, maybe make it a battery that you can swap out and replace mid-mission). Not to mention that if you do need to travel faster, maybe it'd be better to accessorize with somekind of jetpack that you'd fasten on those hardpoints.
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So yeah, that's my opinion on it.
As is, it feels very rule-of-cool and over-featured to me. If applied broadly in the setting, I think it can still come across as revolutionarily advanced by adding what I consider form-and-function related tips above. Using what tools you can get remotely for augmented reality seems to be a growing trend for Yamatai, so, it might be good to rely on that. Of course, that makes it less autonomous than a power armor... but that seems like a good tradeoff for something practically as light and slim as an AMES suit.