Ah forget it, I'll get to the point. The example above is just confirming what the rules about shields say. I'd like to agree with Wes's ruling and respectfully disagree without contradicting him at the same time.
Shields on Starships that are class 4 or 5 (bigger ships, or ships with higher shieldratings) are much better as a single shield. Simply because most damage coming in will be smaller than the shield threshold and because of that the shield will last longer.
In a nutshell any craft designed to handle combat with ships it's class or lower are best off with a single shield with all of it's SP. This makes multiple shields for those craft useless.
On the other hand, craft that are going to be attacked by craft of a higher class or damage scale greatly benefit from multiple shields. I'll give an example of the shield system for the dropship I'm designing. I expect most damage coming in against this to be from Starship class weapons whether they be installation based or actual fire coming from a starship.
Ship Info said:
Mecha Scale
Hull: 12 (Lightly armored, shuttlecraft (Base SP 20))
Shields: 4 Total SP: 20 (3*6 = 18 + 2 = 20)
- Shield 1: 2SP[2] threshold
- I figure that a shield has a threshold equal to it's size class (4 in this case) or the SP of the shield, whichever is lower. After all, it can't block more damage than it can absorb.
- Shield 2-4: 6SP[4] Threshold
Enemy does SDR2 Damage
SDR2 in Armor Scale is ADR10
10
-2 (Shield 1's threshold value)
--
8 (Shield 1 remaining SP = 0 since it blocked 2 damage and is now offline)
-4 (Shield 2's threshold)
--
4 (Shield 2 now has SP of 2 and Threshold 2 since it blocked 4 damage)
-4 (Shield 3's threshold)
--
0 damage and shield 3 now has 2SP and 2 Threshold
Let's say another attack hits, same DR
10
-2 (Shield 2's threshold)
--
8 (Shield 2 is now offline)
-2 (Shield 3's threshold)
--
6 (Shield 3 is now offline)
-4 (Shield 4's threshold)
--
2 Hull damage (10 remaining) and Shield 4 is now at 2SP and 2 Threshold
Another attack of the same strength would destroy shield 4 and deal 8 damage to the hull leaving the hull completely undefended with only 2 more points of damage before it is destroyed.
All in all this enables the shuttle to survive 4 shots by a craft larger than itself (at least 1 dealing SDR2 damage). However if it were attacked by ships weaker than itself the advantage of multiple shields would be negated. Since the shields have a smaller pool they are taken down quicker. Once a shield is taken off-line the shield no longer provides the defense in terms of it's threshold (the amount of damage it can stop outright). Very quickly smaller craft can strip the protection of multiple shields from larger craft.
Additionally, multiple shields probably take up considerable amounts of space. This means power armor wouldn't be able to mount multiple shields, which is fine for what they do. Shuttles and Fighters could do so, but at the expense of other useful things such as weapons.
All of this is something I arrived at following the guidelines on the Damage Rating page. In my opinion most Starship Scale shields are great as a single shield, same goes with mecha shields. Fighters though, or very light starships engaged in gunboat style combat (such as the Yuuko) would benefit from multiple shields.