Variable data magnetic strip keycard "Skeleton Key"
Designer: ((Dunno, who makes funky illegal electronics? To be edited))
Available to: Anyone with access to the black market and a decent amount of spending money.
Information: This device stores and recalls magnetic strip data so that it can act as pretty much any keycard or whatever that it comes in contact with. It can also 'guess' keycard data based on residual magnetism in a key slot, though it may take several swipes in order to get it right. A popular item among petty thieves and thugs, it doesn't give the lock hacking abilities of a radio-multitool, but it's relatively inexpensive and less obvious than a stick of dynamite or a crowbar.
Technical information: Chances of successfully analyzing and reproducing a code based on residual magnetism are directly proportional to the amount of use the keycard slot has; ie, a motel room will be fairly easy whereas a safety deposit box at a bank would require extreme luck. Otherwise, magnetic patterns can be committed to memory easily by simply touching the two magnetic strips together. Consists of a 'card' which has electromagnets throughout in order to rearrange its field, and a handheld processor/memory which controls them via a small coaxial cable connected to the corner. The card itself has a minor amount of memory and three reprogrammable 'quick recall' buttons in case the handheld is lost or destroyed. When not in use, the card is stored in a slot on the underbelly of the main unit. Has a hole in the corner for hanging from a lanyard/keychain/belt loop/etc. Batteries not included.
Designer: ((Dunno, who makes funky illegal electronics? To be edited))
Available to: Anyone with access to the black market and a decent amount of spending money.
Information: This device stores and recalls magnetic strip data so that it can act as pretty much any keycard or whatever that it comes in contact with. It can also 'guess' keycard data based on residual magnetism in a key slot, though it may take several swipes in order to get it right. A popular item among petty thieves and thugs, it doesn't give the lock hacking abilities of a radio-multitool, but it's relatively inexpensive and less obvious than a stick of dynamite or a crowbar.
Technical information: Chances of successfully analyzing and reproducing a code based on residual magnetism are directly proportional to the amount of use the keycard slot has; ie, a motel room will be fairly easy whereas a safety deposit box at a bank would require extreme luck. Otherwise, magnetic patterns can be committed to memory easily by simply touching the two magnetic strips together. Consists of a 'card' which has electromagnets throughout in order to rearrange its field, and a handheld processor/memory which controls them via a small coaxial cable connected to the corner. The card itself has a minor amount of memory and three reprogrammable 'quick recall' buttons in case the handheld is lost or destroyed. When not in use, the card is stored in a slot on the underbelly of the main unit. Has a hole in the corner for hanging from a lanyard/keychain/belt loop/etc. Batteries not included.