Does FTL take time to spool up?
Are drives rated at a set number of jumps before needing maintenance? Do they consume a fuel or material?
Does disposable FTL equipment exist in the SARP?
In the event a capacitor can't hold charge quickly enough (through whatever technobabble), could a GM make a shock-array (which fires every 40 seconds or so?) fire every 7 minutes or so, to draw out a conflict and make it more interesting for the sake of roleplay -- so on a situational basis, what would normally be a very one-sided engagement comes with a chance of the other side actually perhaps MAYBE succeeding in disabling the ships long enough to ESCAPE?
Are drives rated at a set number of jumps before needing maintenance? Do they consume a fuel or material?
Does disposable FTL equipment exist in the SARP?
In the event a capacitor can't hold charge quickly enough (through whatever technobabble), could a GM make a shock-array (which fires every 40 seconds or so?) fire every 7 minutes or so, to draw out a conflict and make it more interesting for the sake of roleplay -- so on a situational basis, what would normally be a very one-sided engagement comes with a chance of the other side actually perhaps MAYBE succeeding in disabling the ships long enough to ESCAPE?