I'm not a big stickler with skills. Frankly, once I get to know my player's characters I sort of visualize what I know they can do and not. A lot of the skill a character has is actually injected by the player writing out the said situation. One common instance is fighting - the bio can say you're a good combatant... but it truly depends more on the person's ability to write that and the situation itself.
considering that, I'm looking at Strategy, Survival and Domestic and I wonder how Nao would've obtained those.
Domestics is easy, though. when created, perhaps Nao did not go and do the heavier mechanical work some of the other sprites did (which was why she was initially not featured in engineering RP).
Planetary survival is more touchy, seeing I'm not sure how she would've trained that way. Miharu offers nice stuff, but the well rounded education of a training facility is not one of them so I'm figuring all she'd have are downloaded information.
The same goes with survival. The teamwork bit is excellent, but the idea of an untested soldier being a credible leader is a little farfetched to me. I'd rather see that developed in RP. If such a chemistry blossoms on its own, then we can later flesh out the skill entry.
Sorry. I don't mean to be picky... but I think that makes sense. how about you, Cadetnewb?