Star Army

Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.

Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.

  • If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 October and November 2024 are YE 46.8 in the RP.

Approved Submission Star Army Military Police

Ethereal

Banned Member
Inactive Member
Submission Type: Corps
Template Used: N/A
Submission WIP URL:
https://wiki.stararmy.com/doku.php?id=wip:user:ethereal:military_police
https://wiki.stararmy.com/doku.php?id=wip:user:ethereal:occupations:investigator
https://wiki.stararmy.com/doku.php?id=wip:user:ethereal:military_police:evidence

Submission Destination URL:
https://wiki.stararmy.com/doku.php?id=stararmy:military_police
https://wiki.stararmy.com/doku.php?id=stararmy:occupations:investigator
https://wiki.stararmy.com/doku.php?id=stararmy:military_police:evidence

Faction:
FM Approved Yet? Yes @Wes
Faction requires art? N/A

For Reviewers:
Contains Unapproved Sub-Articles? All included
Contains New art? No
Previously Submitted? Yes, but this has been co-authored by @Wes

Notes:
Revised version of the corps. Restored to the first draft version I created with additional changes by Wes. :)
 
Last edited:
This suggestion has been implemented. Votes are no longer accepted.
FM approved.

Things to correct:
  1. Some section headers in the evidence article are not followed by text. Wiki style guidelines say there should be no empty sections.
Suggestions:
  1. There should be a type of police whose role is basic security, for things like guarding the entrance gates to Star Army bases, etc.
 
... this division works closely with SAINT assets if applicable to their duties.
I'm wondering what, specifically, this means. It's a statement that applies to every occupation, mission, or command in the Star Army; the statement is so general that it shouldn't be there at all.

If there's more to it, I think it should be explained further what you mean by it. And if there is more, what do you need to make it work? After all, my character's been liaised with according to the little bit under the organization header.

Additionally, I'm not sure why you're mentioning SAINT at all in the OOC article (it honestly seems like you're giving unnecessary focus to the relationship of two really disparate and unrelated organs of the Star Army). But nothing you said in that particular section is wrong, except for this:
The Director of SAINT went on record during the reformation of the Investigators into the Military Police in YE 39 they never had and never would have the power to arrest and charge soldiers, even spies and defectors.
I never participated in such roleplay and my character never said that. If this is something you'd like a character to ask Shida so that Shida can give a real IC answer, then we can arrange an SP or JP.

If you want to know what I think OOC, that is not what I think and is not what Shida would say IC. While it's entirely correct that SAINT aren't law enforcement and can't charge anyone with any crime (believe me, I've had to tell Fred this in the past when he asserted that SAINT could do justice-related things), SAINT can detain high value targets in pursuit of its own missions, after which point they are handed over to the appropriate authorities (SAMP or someone associated with the Yamataian Justice Department).
 
Last edited:
I've had people talk to me before about SAINT apparently doing things like arrest people and such, which I aimed to clarify specifically because it seems like a misconception which continues to be perpetuated despite you going on record saying they don't.

I added that specific mention of Special Branch working with SAINT because their relationship will be much closer than many corps are with SAINT however I can remove this mention if you think it redundant.

I mentioned the Director saying that because you've gone on record OOC in Discord several times stating the fact and I thought it would save time. If you wish, we can retroactively write some RP to prove that definitively but personally I'm fine with it being firm canon not hard canon. It saves time and it should be common knowledge anyways. I can always remove the mention of the Director and just state it as fact if not.

If you wish, I could mention the way SAINT can detain but not arrest high value targets as you have mentioned above. That's actually a good point, as players might detain people without knowing how to do so.

Evidence article should be fixed, will add a mention as to basic MP though I'll be filing them under General Branch.
 
Good god, this turned out very long. Promise I'm not trying to Jaegerbomb you, bro.

I think when people say "SAINT can arrest people" they're talking like laymen and just mean "SAINT can detain people and take them into their custody," unaware that "arrest" has a very special legal definition. But make no mistake, SAINT can detain those individuals they need to in pursuit of a mission, just as a Rikugun Century or Uchuugun armor team could detain prisoners of war until they are processed. Saddam Hussein was not initially detained by any military police officers and they didn't accompany the raid to capture or kill Osama Bin Laden, for example (look it up), so it feels odd to add a weird layer of operational bureaucracy that doesn't even exist in real life militaries.

But I'm over here betting you're talking about "arrest" in a legal sense rather than "arrest" as a colloquialism meaning "detain." So hopefully we're in agreement and are just talking at this point.
I added that specific mention of Special Branch working with SAINT because their relationship will be much closer than many corps are with SAINT however I can remove this mention if you think it redundant.
I do think it's very redundant, but that's your choice, Wes's choice, or the reviewer's choice (not sure in what order) to reconcile. I'd appreciate it if it were removed, yes, but if you can't see the reasoning behind what I'm saying then there's nothing to be done.
I mentioned the Director saying that because you've gone on record OOC in Discord several times stating the fact and I thought it would save time.
I am generally fine with the part about the director being liaised with. But I don't think Shida would have ever gone on record talking about what SAINT does or does not do, especially because the question's answer goes without saying. "Of course Star Army Intelligence can't charge people with crimes. I suppose it's a high complement that other members of the admiralty don't even know what we actually do." So I am fine with the liaising going on and being included, but not the other part, which sort of flows into my next point...

My personal opinion is that a few of the specific mentions of SAINT — honestly just on the OOC page — seem out of place and try to define an already working/detailed setting element from the outside. That odd mention boils down to what the opening bullet point summarizes (since the meat of the "SAINT's counterpart" section isn't majorly false itself, just redundant):
SAINT gather intelligence. We act on this information if it regards citizens or soldiers of the Star Army, SAINT does not.
And that isn't accurate. SAINT gathers intelligence. But it also acts on that intelligence in some cases. In most cases, intelligence is used to inform another organ of the Star Army that it's most pertinent to, at which point that organ acts. Fleets wage space war. Rikugun conquers and garrisons planets. SAINT pursues clandestine missions and targets. Logistics uses intelligence to alter their supply routes in cases where the Star Army's might can't guarantee safety. MPs police the Star Army and perform formal arrest duties.

See what I'm getting at?

All of the Star Army's actions can be based on the intelligence SAINT gets (or that any other organ of the Star Army gathers in the course of their operations), but no part is barred from acting upon intelligence that falls within its purpose and range of specialty.
I aimed to clarify specifically because it seems like a misconception which continues to be perpetuated despite you going on record saying they don't.
In sum, I don't think that SAINT should really be mentioned at all in the OOC section because it appears the inclusion and focus is unnecessarily addressing another part of the Star Army (all of the Star Army is all of the Star Army's counterpart).

Your fleshing out of the MPs is awesome and I think it should be sufficient to deal with the misconceptions about SAINT that I myself have constantly corrected over the years. My feeling is that making an awesome MP article and making the MPs actually prominent does more to fix the issue than choosing to redefine how SAINT works.

The SAINT article does its best to include other parts of the Star Army, but changes nothing about how those other parts of the Star Army themselves work. I'm of the opinion that interconnecting setting elements should optionally enhance each setting element rather than force those setting elements to behave differently. So that's why it's kind of unfathomable to me why SAINT is specifically getting a bunch of OOC explanation when Logistics, Command, Operations, Rikugun, etc aren't mentioned at all.

Do the SAMPs assigned to the Rikugun work as individual actors, or do they form whole MP battalions and do traditional MP stuff during war? How does the court martial process work? Are there Judge Advocates? Do captains and XOs have any judicial powers or trial powers on their own ships? Are there special MPs who look at or monitor freight safety for SA Logistics? Is there a part of the SAMPs that works with SA Operations to plan occupation law enforcement for invasion operations?

The above are the kinds of things I think are important for players to know because they highlight what the SAMP can do rather than what some unrelated part of the Star Army with its own page can't do.
 
Last edited:
I see where you're coming from with the perspective I've mentioned SAINT a little too much, I agree, I'll be sure to vastly trim down the mentions though I originally added them because people mentioned to me "why do we need MP when we have SAINT" and such silly questions, which I aimed to dispel.

I can remove the mention of Shida, in fact I'm going to mention the difference between detention and arrest as well somewhere with a blanket statement that should cover SAINT anyway. You are correct in thinking I'm always using legal terms, I've genuinely always assumed people knew the difference but I see what you mean lol.

Soldiers do iirc have detention powers but if you mess up (which is very likely since you aren't trained in that area beyond John Doe) you're probably getting punished/sued, perhaps with charges countered against you if you're not merticulous. Detention differs from arrest in that it extends to getting the person confined and after that nothing more can be done until law enforcement comes and arrests/takes them. You're basically confining someone to quarters and at that point they are still treated as innocent. In no way can detention be indefinite and after a time period (24hrs is the norm) has passed they need to be arrested or released regardless of evidence or circumstance. Obviously, just having an MP arrest straight up is a million times safer and more legally efficient. I.E. Don't go on any major voyages outside of SAMP coverage without law enforcement aboard if you know what's good for you.
"Detention is when a person is held against their will and temporarily have their liberties revoked. The police have the right to detain someone if they suspect them of breaking the law or any wrong doing. However, the police cannot detain somebody without reasonable suspicion, and can only detain them for a certain period of time. The duration of time is usually decided by the government and varies from region to region. After the time duration is over, the police must either let the person go or arrest them." Source

I think I can probably just refer people to your above post now regarding SAINT-MP rather than having it spelled out on the wiki on that matter if I'm honest. Better you explained it yourself than myself trying to interpret.

Do the SAMPs assigned to the Rikugun work as individual actors, or do they form whole MP battalions and do traditional MP stuff during war? How does the court martial process work? Are there Judge Advocates? Do captains and XOs have any judicial powers or trial powers on their own ships? Are there special MPs who look at or monitor freight safety for SA Logistics? Is there a part of the SAMPs that works with SA Operations to plan occupation law enforcement for invasion operations?

I'm fairly sure I've answered the vast majority of the above in the article or at least in a sense inferable to many people. I'll perhaps flesh this out in the OOC notes as I'm already aware how large the main article is and stripping down SAINT should yield some room.

1 - It's a mix, we've RP'd so one or so MP can be assigned to a vessel or unit. It is also true in RP we have MP-only vessels which I assume would carry in principle over to Rikugun.
2,3,4 - See my AMJ article.
5 - I'd assume that falls under the MP-only vessels mentioned above which would be determined by SAINT intel interpreted by the Provost Marshal's office and passed to General Branch.
6 - I've mentioned that they are sometimes used in lieu of a standing police force on a planet (martial law), I can imagine the answer is yes because that's in the same realm.
 
Last edited:
Don't worry, I've written her backstory that she disagreed with her father's ideals and left to join the SAoY after he disowned her brother for no reason. She got to Chujo because she was raised like the rest of her siblings from birth for upper management and those skills transferred over, making it easier for her to advance than many people. It's one of the reasons I could justify such a massive change in the corps, since she can come at the job with more competence than most. She doesn't care for IIS and in fact despises it to an extent. Of course, if her status as a member of that family can yield some nice RP I'm all for whatever ideas you have.
 
Can anyone check this over and/or move it to Approved? Myself and Wes have long since gone through all of it. If there was something wrong someone would have pointed it out by now.
 
Is there something we can do about:
"To surpass from Enlisted or NCO ranks into Commissioned Officer ranks you must have earned a medal for valor."

Would you mind cutting this?
 
The idea being that it's incredibly high expectations and very few of them. A platoon of soldiers is obviously 20-30 so this means 20-30 CP exist for every 1 CP CO. This means there's around 1 CP CO for every 30 Admirals or officers just under Admiral by ratio of their CP subordinates.

If you extrapolate this from the amount of soldiers under the command of these 30 people who are potentially admirals the likelihood of one of their soldiers fulfilling these requirements is fairly high so I see the requirements as reasonable and self-completing myself.

Essentially CP COs need to be 20-30 times rarer than ship captains or admirals so it makes sense they'd only take the best. The pool is definitely big enough to warrant this expectation imho. Obviously I can make changes if others agree with you but these positions are extremely limited in nature and high in responsibility.
 
Okay so.

Having made the Star Army's combat valor awards (not to be mistaken with our highest award, Yui's Blood), they're supposed to be pretty hard to get. The Red Tessen itself is akin to a Distinguished Service Cross, or at least a Silver Star, so people shouldn't really be seeing them too often (@Fred did a great job using them on Miharu as end-of-plotarc awards). People who carry Red Tessen are obvious, honored, stand-out individuals, due to in the very least because they have the right to tuck a red war fan into their belt on Class A uniforms.

Anyway. They're pretty hard awards to attain for PCs, and NPCs who have them should be pretty freaking badass. If that's what you're going for, cool. But it'll be hard for people to actually play in-universe.
 
Last edited:
My concern is that people won't be able to use their existing characters that they have to fill this position.

Rest looks good and thank you for taking the time to make this article.
 
I'm glad to get some feedback and it's very appreciated. I understand what you're getting at with making them accessible, totally. You're right in thinking that.

I'm cautious with letting a PC be even indirectly responsible for the wellbeing that many high ranking officers without good cause. It needs to be a station as hard to reach as the previous guards, the Samurai, who must have had to reach some level above Journeywoman to oversee the other Samurai guards if someone could verify that for me.

People can still play a CP and guard a Captain or Admiral without a commission though, which is the main thing to bear in mind. One of their collateral roles is to advise them from a NCO perspective on matters too, where requested.

I'm open to suggestions, this seemed to be the most sensible way to emulate a similar bar of entry but other possibilities exist. They could have a extremely high criteria such as mission success, confirmed kills or total medals now I think about it, which might solve the issue of accessibility? I maintain they're incredibly rare and responsible though so it still needs to be damn high. Thank you for the input.
 
Last edited:
That just makes me worried we'll have people make characters that have medals, confirmed kills, and etc from before RP.
 
No, that's not my intent and I don't condone that. I didn't think anyone would be that dead set on such a station from the beginning.

PCs? No, I will actually make a OOC note you can't create a character intially in that station. Not unless you've already met the requirements yourself through RP.

NPCs, hmm, if you have a really good reason to and approval from everyone required - including the MP manager and most certainly Wes in this case. As I say, 30:1.

The idea was really that CP CO is primarily a NPC role, to make sure people playing regular CPs have the same standard managerial structure as the rest of the SAoY rather than coming up with a convoluted system to manage responsibility and liability.

I'm more concerned with people fluffing a character into such an exclusive role obviously requiring a huge amount of aptitude by having no requirements at all. Still, I hope this answers your objection well.
 
Last edited by a moderator:
They could have a extremely high criteria such as mission success, confirmed kills or total medals now I think about it, which might solve the issue of accessibility? I maintain they're incredibly rare and responsible though so it still needs to be damn high. Thank you for the input.
Chest candy, imo, means less than anything that could be learned at a specialized school/training regimen for close protection. My initial thought was to say "make it so being Advanced Infantry qualified is sufficient," but that'd be a different skill set.

If you want an in-character comparison: Having a Red Tessen, Combat Lifesaver Award, OotBS, or Yui's Blood does not guarantee anyone pass through SELECT to go to INDOC and become a SAINT operative. Having cool medals helps and makes it easier to get into specialized schools like SAINT or Advanced Infantry Combat or to get SOFT qualified, but it's never the qualification that HR looks at.

But if Wes likes the flavor, and you like the flavor, it's definitely a "cool" thing. Just doesn't seem super SAoY to me.
It needs to be a station as hard to reach as the previous guards, the Samurai, who must have had to reach some level above Journeywoman to oversee the other Samurai guards if someone could verify that for me.
This part is just a note, but Ketsurui Samurai were never supposed to guard anyone but members of the Ketsurui Clan, and beyond that were only supposed to appear in the Ketsurui Samurai Detachment (which, as I recall, could be seconded out to other units as a special forces kind of thing and not as yojimbo for an officer, but was mostly just Yui's oversized bodyguard, anyway). GMs do what GMs do, but it's never been right for Ketsurui Samurai to guard officers outside of members of the Ketsurui family with any sort of prevalence.

Basically, what I'm saying here is officers have never been entitled to super elite Eihei bodyguards, so you don't really need to make up for losing something that never existed. CPs just need to be good at what they do, not comparable to Ketsurui Samurai.
 
Really good feedback Raz, I appreciate it. Once again this standard for progression is only for command personnel. CPs who guard one particular person do not have these requirements - it's just their overseer.

I agree that it's a strange benchmark to use but specialist training simply wouldn't cut warranting joining such a numbers-limited position (or even support it if was one class every few years lol) so I looked for something of similarly limited number as a benchmark. I need to head to bed now but I'm going to think on this. Thank you all for the constructive feedback, though I hope my last message addresses this issue sufficiently.
 
I totally missed that, but I was beginning to think that was the case; which changes everything. This is totally ready to be approved as a concept. It may need what you just said IN the article, though! ^0^

Please use the word overseer somewhere in the article when describing the need for a valor award to be in this position?
 
RPG-D RPGfix
Back
Top