If you follow my essay as outlined above, where I kind of put interplanetary fast cruise between the bracket of 0.05c to 0.1c, the following factor seems of influence:
- Civilian or Millitary
- Vehicle Tier (perhaps by category)
- Armor Weight (unarmored, or armored)
Working with the tools we have, I'd grab the DRv3 Tiers and put the best base value as being the medium mecha class (Tier 8) as the best mix of power-to-size/weight ratio (it's usually the tier for long-range shuttles). Such a unit, unarmored and with military spec drive equipment, would go at the top of 0.1c.
Then, as it gets armor, I'd tone it down to 0.095c. Civilian tech? Further down to 0.090c
Off the top of my head, we could see results like:
0.100c medium mecha military unarmored
0.095c medium mecha military armored, medium mecha civilian unarmored, heavy mecha military unarmored
0.090c heavy mecha military armored, heavy mecha civilian unarmored
0.085c light starship military unarmored, heavy mecha civilian armored
0.080c light starship military armored, light starship civilian unarmored,
0.075c medium starship military unarmored (you get the idea)
0.070c medium starship military armored <-- Plumeria is here
0.065c heavy starship military unarmored
0.060c heavy starship military armored
0.055c light capital military unarmored
0.050c light capital military armored
0.045c medium capital military unarmored
0.040c medium capital military armored
0.035c heavy capital military unarmored
0.030c heavy capital military armored
0.025c heavy capital civilian armored
(to determine actual speed in kilometers-per-second, just grab the 30 000 kps from 0.1, divide by 100, and multiple by the two last digits. ex: A Plumeria going at 0.070c is going at 30 000 divided by 100 and then multiplied by 70... so, 21 000 kps)
...that dipped below my 0.05c, but truth be told, most of the capital vessels shouldn't be getting anywhere very fast anyways. Them being slower gives credence to ships like the Plumerias being destroyer-sized craft to intercept larger vessels and punch over thier weight in squadrons thanks to their very powerful main weapon. The value of fighters and bombers is also much increased, as they become extremely good at interplanetary interception; their carrier might be slower, but it'd also be their only mean of interstelar travel; or covering larger interplanetary distances via Hyperspace.
Speaking of Hyperspace, I've personally houseruled it around similar criteria to a margin of 1 to 5 light years per day. I figure larger shuttles have the fuel and supples to attend their passengers for extended stays. You might not want to stay in a fightercraft's cockpit for days on end even if it is hyperspace capable, not to mention fuel and supplies could be an issue. Therefore, the Light Starship would probably be the benchmark. So while smallcraft could hyperspace travel, maybe they shouldn't, giving a logistical importance to motherships and carriers.
This also sets hyperspace communication around similar speeds (but faster by a factor of 3 to 5; so, from 3 to 25 light years per day depending on oboard assets, tech and so forth). The faster something travels in hyperspace, the faster its eddies spread, and a picket ship could pick them up and then report back its findings. There'd be no such thing as invisible hyperspace, but you could volontarily 'move slower' so that your eddies wouldn't spread far and therefore wouldn't reach picket ships. That makes it possible to make a stealthier trip to a system (even though once in system, an hyperspace defold is super-obvious with emissions likely traveling at a minimum of the speed of light).
Security wise, this gives value to warships patroling to insure the safety of their borders. Scoutships being, you know, scouts - in order to pick up those trying to get by stealthily. It'd also make it important for civilian vessels to actually plan out an itinerary with what passes for air control so that ships patroling are aware of them and can verify passage on top of insuring they're not waylaid by renegades, pirates or a potential enemy force that could overtake the civilian freighter and force it back to normal space through interference to their hyperspace drive (gravity wells being something that causes the drive to choke and not perform as it should). This gives value to both having escorts on top of vessels with interception roles.
...
Maybe this will help.