Toshiro
Inactive Member
I never thought I'd be submitting a request for some kind of standardization, but some is needed. You see, I'm very interested in submitting a submarine for the SAoY for combat purposes, and I know that Dusk wants a system in place so the Azoreans can as well. I'm having trouble understanding exactly what Dusk wants, but I do know he wants Azorean submarines to be the fastest in the setting to match up with the race's development in water.
The kind of sub I want to make would be constructed based on these principles -- but for it to work, a standard system would have to be set for underwater combat.
First, the below would set the level of combat not to starship scale, but to a more terrestrial scale.
Fred made the recommendation of converting the submarine's equivalent starship size class' structural points into armor structural points points to help facilitate this, and giving the ship an ADR rating.
I also think that a submarine's hull would have to be extra thick to facilitate the pressures and also handle that much damage...so I am considering using the new starship stat table but instead either cutting the SRP pool in half, or simply making a sub the next lowest size class -- probably the former since it allows smaller subs and penalizes larger ones more harshly. This should serve multiple purposes:
I would also like Mines, Thermonuclear Missiles (water to surface) and Biological Agents (water to Surface) to be considered under "Utility" other than weapons, as they are indiscriminate, and can help keep a ship in a specific niche rather than dumping it all in shields and weapons.
Each new entry below is in addition to the lines above it.
The submarine I'm interested in making would look something like this, if the above were used (note that 12 [10 x 1.2] points to be distributed have been halved):
Another way to limit the submarine to terrestrial levels aside from cutting its points in half could be to make a different point scale entirely, and do it in such a way that the removal of CDD and Fold would not make up the difference -- but that could go against Dusk's wish for Azorean craft. As such, I don't know if that would really work. I really think Utility should be applied to the missile-based long range NBC weapons, and require a moderate level in it.
Essentially, I want everyone on the same page on this -- to come to some agreement so my sub wouldn't be the only one puttering around out there without Plasma Cannons or something like that. Some people say not to even use a stat system since it's not a starship. Dusky, please give input since this concerns you too, and if this is in the wrong location or in a restricted permissions location, please move it where anyone can see it. >.>
The kind of sub I want to make would be constructed based on these principles -- but for it to work, a standard system would have to be set for underwater combat.
First, the below would set the level of combat not to starship scale, but to a more terrestrial scale.
- No energy weapons (make them useless underwater at submarine depth?)
- No antimatter, Aether, or Plasma weapons (fairly obvious)
- Pretty much no weapon used in excess of a nuclear weapon
- Limited to no effectiveness of kinetic-only weapons like canon or bullets
Fred made the recommendation of converting the submarine's equivalent starship size class' structural points into armor structural points points to help facilitate this, and giving the ship an ADR rating.
Example: 150 meter sub (Size 2 = Base SSP 20 = Base ASP 100)
I also think that a submarine's hull would have to be extra thick to facilitate the pressures and also handle that much damage...so I am considering using the new starship stat table but instead either cutting the SRP pool in half, or simply making a sub the next lowest size class -- probably the former since it allows smaller subs and penalizes larger ones more harshly. This should serve multiple purposes:
- Deterrent against giving the craft CDD or Fold ability (maybe keep off for subs?)
- Limit SRP that can go to shields or weapons to fit terrestrial combat better with many high ADR weapons and lower CFS output
- Limit STL speed to values that will allow the craft to escape a planet's atmosphere for pickup by another ship but not operate well in space combat (not meant for it)
I would also like Mines, Thermonuclear Missiles (water to surface) and Biological Agents (water to Surface) to be considered under "Utility" other than weapons, as they are indiscriminate, and can help keep a ship in a specific niche rather than dumping it all in shields and weapons.
Each new entry below is in addition to the lines above it.
1 Utility: Can carry 2 shuttles or escape pods and Countermeasures
2 utility: Above plus Mines
3 Utility: Above plus Starfighters, Power Armor (usually surface deployment unless underwater craft are provided)
4 Utility: Above plus long range Nuclear, Biological, and Chemical (NBC) Missiles
The submarine I'm interested in making would look something like this, if the above were used (note that 12 [10 x 1.2] points to be distributed have been halved):
Base SP: 100 Armor SP (Yamataium, Ship SP 20 converted)
STL: 1 (0.04c for escaping atmosphere to meet tow or for terrestrial propulsion)
CCD: 0 (None)
Fold: 0 (None)
Weapons: 4 (22 SDR split between 48 specific missile tubes)
Shields: 3 (ADR 75[SDR15], ADR 5[SDR1, reduce?] Mitigation)
Utility: 4 (Shuttles, Mines, PA/SF, NBC Long Range Weapons)
Another way to limit the submarine to terrestrial levels aside from cutting its points in half could be to make a different point scale entirely, and do it in such a way that the removal of CDD and Fold would not make up the difference -- but that could go against Dusk's wish for Azorean craft. As such, I don't know if that would really work. I really think Utility should be applied to the missile-based long range NBC weapons, and require a moderate level in it.
Essentially, I want everyone on the same page on this -- to come to some agreement so my sub wouldn't be the only one puttering around out there without Plasma Cannons or something like that. Some people say not to even use a stat system since it's not a starship. Dusky, please give input since this concerns you too, and if this is in the wrong location or in a restricted permissions location, please move it where anyone can see it. >.>