CadetNewb
Well-Known Member
Personally, I'm glad this thread is still civil at this point.
To be frank, even if the FTL laser and torpedoes were approved, it is as Soresu has stated. Approval does not mean something should become untouchable like the word of god, and should be revisited from time to time, especially if a problem arises, which has now happened. Things may stay the same or change, I frankly do not know.
As for other factions using FTL weapons, I looked into Yamatai's torpedoes and they are vastly inferior to those that you have created for the Mishhu. In a PvE environment, this will easily get overlooked; players and perhaps even GM's will just assume that they are the same in terms of performance when they are not. In a PvP environment, one player merely needs to point this discrepancy out, and therefore be granted a vast advantage.
The turret you pointed out, the one mounted on the Shari Class Battleship? It too is vastly inferior to what was seen here in the battle, which brings up much doubt and questions. While your FTL Laser traveled at 18,500c, this turret only has it's energy beam travel at 500c. Though both appear to be affected by interdiction fields, the laser on the C3 is still superior. The Anti-FTL affecting the laser is much like a paintball traveling at half the speed of light suddenly decelerating to the normal speed of 300 feet per second when within a certain range of the target. One person still has time to dodge while the other does not.
Though I do not enjoy pointing this out, even Wes himself wishes to eliminate Anti-FTL and FTL weapons. In my personal opinion, and opinion only, these FTL rules are scarcely used by the majority of SARP's players; they make combat more difficult and complex than they need to be as well, perhaps discouraging people from engaging in PvP. As I see it, PvP should be more prevalent than it is now, but is not due to the complexity and ensuing confusion.
Again, this is merely my belief; we need to keep things simple, easy to understand and accessible to the vast majority. If it is not, this complexity and bureaucracy will make things harder for the players here, and discourage new players from easily settling into the setting. And I believe that we can all agree that we desperately need new players, not scare them away with a game with a thousand rules.
To be frank, even if the FTL laser and torpedoes were approved, it is as Soresu has stated. Approval does not mean something should become untouchable like the word of god, and should be revisited from time to time, especially if a problem arises, which has now happened. Things may stay the same or change, I frankly do not know.
As for other factions using FTL weapons, I looked into Yamatai's torpedoes and they are vastly inferior to those that you have created for the Mishhu. In a PvE environment, this will easily get overlooked; players and perhaps even GM's will just assume that they are the same in terms of performance when they are not. In a PvP environment, one player merely needs to point this discrepancy out, and therefore be granted a vast advantage.
The turret you pointed out, the one mounted on the Shari Class Battleship? It too is vastly inferior to what was seen here in the battle, which brings up much doubt and questions. While your FTL Laser traveled at 18,500c, this turret only has it's energy beam travel at 500c. Though both appear to be affected by interdiction fields, the laser on the C3 is still superior. The Anti-FTL affecting the laser is much like a paintball traveling at half the speed of light suddenly decelerating to the normal speed of 300 feet per second when within a certain range of the target. One person still has time to dodge while the other does not.
Though I do not enjoy pointing this out, even Wes himself wishes to eliminate Anti-FTL and FTL weapons. In my personal opinion, and opinion only, these FTL rules are scarcely used by the majority of SARP's players; they make combat more difficult and complex than they need to be as well, perhaps discouraging people from engaging in PvP. As I see it, PvP should be more prevalent than it is now, but is not due to the complexity and ensuing confusion.
Again, this is merely my belief; we need to keep things simple, easy to understand and accessible to the vast majority. If it is not, this complexity and bureaucracy will make things harder for the players here, and discourage new players from easily settling into the setting. And I believe that we can all agree that we desperately need new players, not scare them away with a game with a thousand rules.