Right now we have 23+ plots running. But we may not always have that level of activity. Star Army has succeeded because we do what we do very well (creating very high-quality RP and a great setting) and because we bring in new players. But our core group of players, the oldbies, are getting older and have less time. We'll need a new generation to pass the banner to or the site will dwindle out. What if that happened?
I talked to Doshii and he pointed out that I usually focus on the positive, and that I need to give the membership some insight into my concerns for the future...so this post many be a bit of a downer.
Star Army turns a decade old this year and hopefully the RP will keep going on our forums for another ten years, and it'll be even better than the last ten. But it has only made it this far because of people's effort, whether they're me, the guy working my ass off to try to make this place better and more active, or regular posters whose RP posts keep the plots flowing and fun.
I'll be honest, I feel like the forum activity is lower than I want right now, and I feel like I'm spinning my wheels without getting any traction. I've asked for input on various ways we could get more players in SARP:
I've also tried these:
Q: If we have 23 plots, why are you worrying about SARP's future, Wes?
I don't usually quote stuff from the staff forum, but look at these numbers:
Why are players joining so many plots? Here's what I think:
Finally, I think the lack of robust discussion on the site OOC forums makes the site feel less active than the community actually is (because people are off in IRC and pads, etc).
So that's the stuff that keeps me up at night.
Here's how to make the community better:
I don't want SARP to ever go away. We've put so much into it. So here's what I'd want to do if the roleplay stopped: Star Army would continue to host the wiki, and instead of roleplaying happening on Star Army, the site would become a type of sourcebook for game masters on other roleplaying sites. We would still have a discussion forum and I would still run the NTSE so new stuff could be added. The list of plots would direct people to threads on other forums across the net, where-ever someone was using our setting.
We can't take for granted that SARP will always be around. It's only through active participation that we keep the community running. I want this community to not only survive but grow, and it can, but only if we're not lazy and we do what we need to do to get new blood in here. Star Army itself is not an entertainment provider, it's a place for you and your RP friends to entertain yourselves and each other. You're not a consumer, you're a contributor. What you get out of it depends on what you put in.
So if I seem a little desperate searching for new ideas, it's because I am, and that's my job as your admin. But it's also yours.
I talked to Doshii and he pointed out that I usually focus on the positive, and that I need to give the membership some insight into my concerns for the future...so this post many be a bit of a downer.
Star Army turns a decade old this year and hopefully the RP will keep going on our forums for another ten years, and it'll be even better than the last ten. But it has only made it this far because of people's effort, whether they're me, the guy working my ass off to try to make this place better and more active, or regular posters whose RP posts keep the plots flowing and fun.
I'll be honest, I feel like the forum activity is lower than I want right now, and I feel like I'm spinning my wheels without getting any traction. I've asked for input on various ways we could get more players in SARP:
- Lower the age limit (rejected)
- Invite the furry RP community in (rejected)
- Create a place where people can RP in Star Army as semi-canon without the red tape of Faction Manager control and NTSE approval (rejected)
- Kickstarter or some major project (rejected)
I've also tried these:
- Social media (But SARPers have been almost silent on the Star Army Twitter and Facebook)
- Making more threads (need more participation posting threads and replaying on the forums)
- Introduction forum (need people to interact with the new people)
- Personally participating in other RP communities to spread interest in SARP (this has worked pretty well but is time intensive for me)
Q: If we have 23 plots, why are you worrying about SARP's future, Wes?
I don't usually quote stuff from the staff forum, but look at these numbers:
The plots' difference between 7.9 average player characters and 3.26 average players is something that worries me. In means a lot of players are trying to juggle a lot of plots at the same time and are stretched out. The 3.26 players per plot also worries me that the ratio of GMs to players is severe enough that what we're looking at is a shortage of players for our plot count.Wes said:I noticed that on one of the other templates there's a "last active" column.
Example: memberlist.php?style=7&mode=&sk=l&sd=d#memberlist
Using this, I can tell that about 75 members (25 per page) visited in the last 3 days. So that's about how many (logged in) members we got actively visiting the site.
If you divide that by the 23 plots listed on the active plot list, that's 3.26 unique members per plot on average. If we add up the players column we get 182 so there's an average of 7.9 non-unique players per plot.
Why are players joining so many plots? Here's what I think:
- There's more factions than ever, and people feel obligated to be part of them to help them succeed (especially if they might have made them or have RP buddies who did).
- Some Game Masters are making slow or irregular plots that don't provide enough new content to satisfy players. There's not a shortage of GMs, there's a shortage of GMs who visit and post RP every day.
Finally, I think the lack of robust discussion on the site OOC forums makes the site feel less active than the community actually is (because people are off in IRC and pads, etc).
So that's the stuff that keeps me up at night.
Here's how to make the community better:
- Be active and responsive. If you see a roleplay or OOC discussion, reply to it!
- If you're a GM, make sure you're moving the story along constantly.
- Limit the number of plots you participate in based on what you can actually handle, not social obligations to factions/other players.
- Make sure every new member gets personal assistance from registration to roleplaying. Be a mentor to them!
- Subscription donations are a huge, huge help to get new players because even if it's used to get new setting art, that art is used to help advertise the site.
I don't want SARP to ever go away. We've put so much into it. So here's what I'd want to do if the roleplay stopped: Star Army would continue to host the wiki, and instead of roleplaying happening on Star Army, the site would become a type of sourcebook for game masters on other roleplaying sites. We would still have a discussion forum and I would still run the NTSE so new stuff could be added. The list of plots would direct people to threads on other forums across the net, where-ever someone was using our setting.
We can't take for granted that SARP will always be around. It's only through active participation that we keep the community running. I want this community to not only survive but grow, and it can, but only if we're not lazy and we do what we need to do to get new blood in here. Star Army itself is not an entertainment provider, it's a place for you and your RP friends to entertain yourselves and each other. You're not a consumer, you're a contributor. What you get out of it depends on what you put in.
So if I seem a little desperate searching for new ideas, it's because I am, and that's my job as your admin. But it's also yours.