I dunno, it's not much different than an aether pod or a Mindy with a beam rifle.If it's going to be point-defense, it shouldn't have a DR 10 Aether Cannon.
I don't know, the pods thing seems kind of like a cop-out. This ship was kind of inspired by the simpler, rugged designs of Nepleslia, and as a cost-saving measure I eliminated any complex extras I could.I love weapon pods, and this thing should have some. Then you could remove some of the giant turrets and cut down on the ship's size and mass by at least half.
I don't see why. It has computer automation to run the turrets and key systems. The ship isn't any harder to fly than, say, a fighter jet. The second person is only really needed for communications and systems management (damage control, power transfers, etc).I also find it incredibly hard to believe a 170-meter-long vessel is run by one or two people.
Yeah, Yamatai's ships are nice for PCs to fly in, but not so nice to PVP against. This ship will help with that, I think. It's also a good "Starter" ship for new people who want a command but not a plot ship environment.Yamatai, like most nations, has been generally downgrading its technology so as to avoid powergaming
Yeah, I'll see about modifying the design a little for a rear turret. Designing a ship in 3D is certainly different than just doing a text writeup.I don't see how any designer can hand this off to the head of KFY and the head of KFY or hell, even one of the intelligent AIs that helped with the design and not hear something about 'there's a big gaping hole in our point defenses.'
Especially when the problem could be rectified by two more guns.
Jake. Don't assume. Read the stats. It is a small aether turret.It's a 170-meter-long vessel with an Aether Cannon though, and I assume it's not a small one.
It's not difficult to do...at all.and something that doesn't rely on the player to play two characters (the char and the computer)?
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