Cy83r K0rp53
Inactive Member
If you know me, I've always had trouble sinking my teeth into this odd way SARP has of rating destructive force.
Mulling it and an article over with Aendri...
I think it might be beneficial to drop the "5 is your limit" rule and also make it so that listing ADR5 and ADR5/SDR1 implies a difference between the two. Now I want to hazard a warning here and say that single-fire should still be limited to the upper limit of DR5, but weapons with a high rate of fire, large explosive payload, or some other quirk that would increase overall damage without improving the ability to penetrate higher tiers of armor like say airburst incendiaries or gattling guns should be allowed to run up to values like PDR8 or ADR12. I'd say DR12 or 15 would be the upper limit on rate-of-fire or special effects ratings.
Listing lower-tier weapons as capable against higher tiers; for example, a PDR12/ADR2 minigun using DU rounds would still have a fantastic rate of fire and be perfectly capable of mowing down infantry as easily as if it were using standard lead, but the DU grants it enough penetration to threaten light vehicles with a combination of punishing firepower and special ammunition. With a limit going up to 15, this revision has a potential maximum of jumping into DR3 on the next tier assuming the designer has a very good reason for it doing so.
As to whether or not area affect ship weapons (super-sized gattling gun?) should be given this ability as well, I'm not really sure what with SDR5 being the upper limit of the damage scale and anti-ship weapons mostly being large, slow-firing cannon or torpedo. I'd say no myself since this position is intended to smooth out ratings and give a less-limited amount of variety, not to make the scale longer.
As a side-note, I believe I recall musings about determining DR by size of a vehicle or something, giving more room for large-caliber rapid-firing weapons to grow, I think this revision would allow mecha to have a reasonable distinction between powered armor without restricting those people who like having PA fire off the smaller anti-ship-capable weapons.
This does make a small bit of work for moderators of future NTSE submissions, but you seem to pay close attention to DR as is, so I don't think this would be a very big or tumultuous change for them.
Mulling it and an article over with Aendri...
relevant piece of the discussion said:[22] <Aendri> I'd drop the grenade and bomb mode ones down to PDR4 as well. just because a personal grenade doesn't do that much, but an armor grenade would do even more, so...
[22] <Cy83r> ah
[22] <Cy83r> hmm...
[22] <Aendri> ADR1 is the point that the weakest of armor weapons go at, and only personal weapons specifically designed to be overpowered should hit.
[22] <Cy83r> okay
[22] <Cy83r> thanks
[22] <Aendri> No problem.
[22] <Aendri> The biggest problem I have with the system is the gaps between the scales, but there's not much you can do to fix it, sadly.
[22] <Cy83r> the biggest problem I can see is the inability to push PDR and ADR up alongside the higher tiers
[22] <Aendri> What do you mean?
[22] <Cy83r> that would alleviate my complaint because you could then have PDR6~12 minguns that aren't powerful enough to adequately penetrate ASP
[22] <Cy83r> but you can still emulate their high cpacity for damage
[22] <Cy83r> then you have a reason for weapons with a rating like PDR7/ADR1 or ADR11/SDR2
[22] <Cy83r> right now it (Tier X DR y/Tier X+1 DR z) is just a notary quirk
[22] <Aendri> Yeah, I agree there.
I think it might be beneficial to drop the "5 is your limit" rule and also make it so that listing ADR5 and ADR5/SDR1 implies a difference between the two. Now I want to hazard a warning here and say that single-fire should still be limited to the upper limit of DR5, but weapons with a high rate of fire, large explosive payload, or some other quirk that would increase overall damage without improving the ability to penetrate higher tiers of armor like say airburst incendiaries or gattling guns should be allowed to run up to values like PDR8 or ADR12. I'd say DR12 or 15 would be the upper limit on rate-of-fire or special effects ratings.
Listing lower-tier weapons as capable against higher tiers; for example, a PDR12/ADR2 minigun using DU rounds would still have a fantastic rate of fire and be perfectly capable of mowing down infantry as easily as if it were using standard lead, but the DU grants it enough penetration to threaten light vehicles with a combination of punishing firepower and special ammunition. With a limit going up to 15, this revision has a potential maximum of jumping into DR3 on the next tier assuming the designer has a very good reason for it doing so.
As to whether or not area affect ship weapons (super-sized gattling gun?) should be given this ability as well, I'm not really sure what with SDR5 being the upper limit of the damage scale and anti-ship weapons mostly being large, slow-firing cannon or torpedo. I'd say no myself since this position is intended to smooth out ratings and give a less-limited amount of variety, not to make the scale longer.
relevant additions to damage rating rules said:
- So, to summarize:
- PDR and ADR may exceed the DR5 limitation on their damage scales, up to a postulated maximum of DR15 in their respective tiers, for the purposes of accurately representing damage from very-rapid-fire weapons or other special-case items that are not adequately represented by the current system.
- DR/DR ratings will be from here-on used to note a weapon with a lower-tier listing that:
- 1) does not line up with a factor of 5 (i.e. PDR12/ADR2);
- 2) is intentionally designed to defeat SP-type defenses (e.g. armor, hull, and shields) of the next tier up (i.e. depleted uranium rounds, aether, etc);
- 3) any DR/DR rating will round down to the nearest factor of five to determine DR for the next-highest tier (i.e. ADR14/SDR2 and ADR15/SDR3);
- 4) any 15/3 rated weapon should have a very good reason for not qualifying as a 15/2 rating
- DR that exceeds a rating 4 does not automatically grant itself a DR/DR rating
As a side-note, I believe I recall musings about determining DR by size of a vehicle or something, giving more room for large-caliber rapid-firing weapons to grow, I think this revision would allow mecha to have a reasonable distinction between powered armor without restricting those people who like having PA fire off the smaller anti-ship-capable weapons.
This does make a small bit of work for moderators of future NTSE submissions, but you seem to pay close attention to DR as is, so I don't think this would be a very big or tumultuous change for them.