Star Army

Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.

Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.

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What makes Star Army RP interesting?

What makes the in-character RP of Star Army interesting to you?

  • Detailed GM descriptions during JPs

    Votes: 0 0.0%
  • How all plotlines are part of the same big picture

    Votes: 2 50.0%
  • Interaction of my character with other player characters

    Votes: 2 50.0%
  • The highly detailed setting

    Votes: 1 25.0%
  • Writing my character's actions and thoughts

    Votes: 0 0.0%
  • All of the Above!

    Votes: 0 0.0%

  • Total voters
    4

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I saw a similiar poll on another RP site, and I thought it might be interesting to see how you guys would respond.
 
Personally, I think it's pretty much a mix of all of that. I had trouble singling one thing out. The focus of the poll is in-character RP after all...

Detailed GM Descriptions during JPs: Helps set the stage, of course.

How all plotlines are part of the same big picture: I often compare the SARP to a jigsaw puzzle. Not all pieces are related to each other, but they all end up contributing to fleshing out the setting in some way.

Interaction of my character with other player characters: Interaction helps deepen and flesh out a character. I also like how the crew dynamic seems to promote grouped victories over single achievements.

The highly detailed setting: This can bog down sometimes, but it remains my belief that a highly detailed, dynamic setting is just the right thing for self-immersion... which is kinda nice.

Writing my character's actions and thoughts: Well, since my personnal goal is to - currently - flesh out a character, that's a given. The SARP's emphasis on mostly RPed out history makes having more 'experienced' characters be sometyhing special and rewarding (or so I believe).

Hmm... this poll reminds me of another. Now that Kotori's less of a newbish character, I wonder how she'd do here now ^_^;;;
 
I personally think it is all of the above.

One of the things I love about SA RP is that there is detailed GMship (when you're not in my ship of course :) ), how all the plots inter-relate at some level, the interaction of such variety of characters, the setting more detailed than most on the web (we are one of the oldest after all), and the actually RPing of course.

I love it all.
 
Detailed GM descriptions during JPs: There are good and bad GMs here though most of the bad ones have already been weeded out. That aside even then the best GMs don't need to have much description they just need to know how to set the mood.

How all plotlines are part of the same big picture: I rarely get this feeling when I read Sakura then move over to Celia or the others.

Interaction of my character with other player characters: One of the reasons I keep coming back to this place is that the original setting forces people to not use 'sterotypical brooding vampire #1' or 'anime character that can change his hair color to blonde for a fight #3894'. I enjoy seeing new characters learing the ropes and seeing old characters come back and actually be able to pull off the 'know the ropes' kind of atribute as well as those middle ground characters that are diligently working on something. Needless to say non sterotypes = very good.

The highly detailed setting: It could use more detail in certain areas but what I like best is actually the LACK of detail. For those of you turned off by the first sentence keep reading. The main areas of the plotline are well detailed and the outer areas such as most of the planets are left with implied details. While vauge it does give a sense that there is a lot more going on than what the characters can perceive while allowing the setting to not have to be detailed to the point of the writers dieing.

Writing my character's actions and thoughts: While it allows freedom, I see this more as the controller. Not something that makes the game but rather just part of the mechanics that you don't think about. However I would like to find a way to add detail to the item creation process while cutting down on the ammount I have to type.
 
Where the hell is "Combat"? I suppose that falls under my character's thoughts and actions?

I've listed my opinions about GM-run RP in about four hundred other threads so I won't bother with that here. Plotlines being part of the one big picture I'm not really so sure about outside of SAINT; I wouldn't really know, but RPing in the 5th, I don't feel any connection with something like the Celia or Sakura other than my character being part of an empire-wide organization (but maybe it's because I don't really read those plots).

Sure, the detailed setting is all right, and if you mean character interaction like people fighting each other, that's cool too.
 
There is no "combat" Thad.

Trust me, it's all giving your actions, then your character being beaten regardless of their skills anyway. ~_~

Well, in my experience anyway.
 
The poll is loooooooocked T~T

Gotta say I'd vote in favor of a highly detailed setting and interaction between characters. Those are the things that make an RP (based on all the time I've spent hopping between them over the last... 17 or something years?) truly exceptional and have done a pretty solid job of keeping me around. A GM should be expected to give good descriptions, all plotlines SHOULD matter in the big picture, and obviously writing our character's thoughts and actions should be a pretty core aspect of the very act of RPing (at least on a forum)... so can't really vote for three things that are almost a necessity of RPing, rather than something that isn't (such as the setting's detail and interactions with other PCs).
 
My vote's got to be for interaction, I can take or leave the rest. Good descriptions make that more possible, though, and it'd get boring fast without continuity, so other stuff does support it... I really don't enjoy writing out my character's thoughts, much, though, since it's not like there's any mind-readers around, and it can short-circuit the RP if other characters avoid certain topics or assumptions because their players know the details, already.
 
I've unlocked the poll!
 
Of the choices, I voted for the big picture/continuity one.

It's rad that I can write solo RPs with my first character and directly tie-in or reference elements from seven or eight other plots, a few of which still exist. Out of all my RP experiences, stuff like that is why SARP stands out and keeps me coming back.
 
Agreed, Raz. Plot RPs are like threads that are part of the fabric of the SARPiverse; one of my favorite things is when the threads cross over and weave together. It's these sort of interactive connections that make Star Army stronger and a huge factor in our longevity.
 
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