Star Army

Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.

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Approved Character Yamamoto, Sayo

Sayo

Inactive Member
Name: Yamamoto Sayo
General Information
Species: Yamataian
Gender: Male
Age: 20

Family (or Creators):
Yamamoto Shiro (Father)
Yamamoto Yurai (Mother)

Employer: Star Army of Yamatai
Occupation: Armor Pilot
Rank: Santô Hei
Current Assignment: N/A

Physical Characteristics
Height: 5'6" (170cm)
Weight: 170 lbs (77kg)


Build and Skin Color: Athletic, Caucasian
Facial Features and Eye Color: Long face, pronounced chin. Blue eyes.
Hair color and Style: Red, illkept and neck length all around.

Distinguishing Features: Two scars under left eye.

Psychological Characteristics
Personality: Generally straightforward, Sayo is the kind of guy who looks for the answer to a problem in the most efficent and quick-to-draw way. Not to say he's not a kick-back kind of guy, but when he works, he throws all 110% of himself into the job to get the job done, no matter the cost. A very self determined fighter, his biggest weakness is his own arrogance and refusal to acknowledge his own faults. Like every other self-destructing bomb, he's just a tick away from blowing up. On the plus side, he finishes 'till the bitter end. It is through this very drive he has pushed himself, in his eyes, higher than the average man.

Likes: Calm, relaxing moments in a study listening to classical music, and high, adrenalin rushes like racing through the streets or piloting a power armor through the thick of space at high speeds, avoiding blasts and having fun when feels time is allowed to. Anything technology related and designing both the tangible and the conceptual.

Dislikes: Being wrong, listening to people who think they're more right, people who put themselves on a higher plane, following something he dosn't belive in.
Goals: Be the best, 100% of the time. Period.

History
Ever since his childhood, Sayo had always found himself pushing himself as far as possible. If it was working out, playing buzzball, or shooting a few rounds off at the range (later in his teens, anyway), he always felt at least the internal competition against himself. However, internally recognizing this urge, he began to study outside of his highschool classes extensivly into areas of psychology, almost in attempts to self diagnose and control his urges. Joining the army just a year ago, almost right after the SMX campaigns, Sayo had thought he had found the ultimate test, courage against the enemy to save his country. Everything seeming so normal about him folds out to be so unique, his seemingly average background giving birth to his dynmaic thought process. Efficency taking precendence over all but the most basic of human instinct. A though process that may save and very well one day kill him.

Skills:

Communications: Being profficent in standard radio operation both ship-board and hand-held, Sayo can make and recieve transmission as well as decipher basic ciphers and enocded messages. In his college training, his studies of English make him quite able to fill reports, issue orders and fill forms. Being able to handle headset, power-armor, startship and shuttle communication both in combat and non-combat situations makes him quite skilled in this area.

Fighting: Sayo received hand-to-hand combat training, followed up with a rigorous training program. He is skilled and experienced in combat both in Yamatai-like conditions and in zero-gravity, with and without weapons. Weapons he is trained in include energy pistols, knives, and power armor.

Technology Operation: Sayo is capable of operating any computer system that uses the Kessaku OS, found on all Star Army starships. He is proficient in entering and/or searching for information.

Mathematics: Sayo received basic mathematics training, including algebra and trigonometry.

Humantities: Sayo had studied profusly in areas of psychology, sociology and philisophy during his highschool career.

Knowledge: Furthering his highschool studies, he also trained himself in learning as much as he could regarding law, history and general knowledge of the universe, as well as excercising his memory and ability to recall information

Leadership: Finding himself to naturally take charge of a team, Sayo also learned the core values of such things as public speaking, commanding, and overall situation recognition to better the group, such as tactics as the captain of his school's buzzball team.
 
Character approved.
 
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