Strangelove
Inactive Member
I've heard at least a few people making some noise on the way the StarWiki requires a certain style for formatting so I thought it might be a good idea to get some community input in on how it should work. Now, typically there have been two ways to write a vessel: #1 what we have used in the past, both on our HTML pages and the older Wiki articles, and #2 the new proposed (and enforced) system by Wes.
Why should we change to system #2?
Why shouldn't we change to system #2?
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If you feel I have missed any points or misinterpreted any, please feel free to point it out here and state your own (counter-)arguments for any of the above points. If you have any opinions on the matter either as a technology writer, or maybe just someone who reads starship articles, let us hear your input too.
#1) The Traditional Writeup. The old fashioned way of adding everything into the article directly instead of replacing it with links. Subheaders with ship stats, weapons, rooms, etc.
#2) The Link Catalog. The new method being proposed. All systems and weapons are simply linked from separate articles; it essentially replaces the ship's equipment description with an extended list of links to other pages.
Why should we change to system #2?
- Updated descriptions. The issue seems primarily aimed at updating descriptions. Since the bridge section for all ships is kept under a single article, you only need to edit that one article to update all SAoY vessels.
- Streamlined for reviewing. With stuff sub-indexed neatly a submission writer only has to say to the staff member, "Look at links #1, 4, and 5 to see new tech. The rest is preexisting stuff." This may vastly cut down on the time needed to review an article since a tech reviewer won't be forced to redundantly reread the entire article after each and every edit.
- Streamlined for writing. Instead of just copy-pasting entire article sections, you only need to add links. That can potentially cut down on the editing/formatting time, and allow writers to produce more ships than their time would normally allow.
Why shouldn't we change to system #2?
- #2 is not streamlined for new players. Uses the assumption you already know a faction's subsystems well. Someone who has never read about this factions technology may be required to open 6-18 separate windows, one for each subsystem and weapon, in order to read the entire ship article.
- Further compounding the streamlining issue is the use of ship variants. Some variants of a ship are kept on separate sub-pages listing only their changes, so someone will have to read the main article, then all the ship subsystem pages, then jump to the variant article to see the differences.
- #2 may be misleading for tech reviewers. By viewing systems out-of-context a ship's strength may be solely determined by how many guns of each type it carries, rather than the ship as a whole. It's much easier to overlook potential issues when an article is fragmented across many separate pages rather than side-by-side on a single page.
- For example: A writer may put a link to a reactor and energy weapon in a ship writeup. No one may notice that the reactor's large size in comparison to the guns may allow the writer to achieve higher-than-normal in roleplay by overcharging his weapons.
- Another example: A write may put three types of shielding on a vessel, and a tech reviewer may not notice each article has its own damage rating, thereby giving the vessel a triple-DR shield.
- #2 May Have Outdating Conflicts. If all ships automatically auto-update their own internal systems, then ships would never go out of date. If still they do, then this will create an ship article that contradicts roleplay. (i.e., most 20-year old ships shouldn't have a recently-developed bridge interface listed under its description). Old ships should maintain old descriptions for the sake of consistency unless specifically retrofitted.
- Discourages creativity. Copy-pasting was used in the past, but each separate article having a copy meant that a write could modify the systems or room description for each vessel to make it unique, or give it a particular atmosphere. This might be doable with a Link Catalog, but having a douzen mirror pages for a single article defeats the purpose of standardizing articles in the first place.
* * * * * * *
If you feel I have missed any points or misinterpreted any, please feel free to point it out here and state your own (counter-)arguments for any of the above points. If you have any opinions on the matter either as a technology writer, or maybe just someone who reads starship articles, let us hear your input too.