https://wiki.stararmy.com/doku.php?id=wip:indigo_class_escort
Another user is going to run the gauntlet of trying to get missiles approved on a ship!
The proposed missile fix would give pretty straight forward guidelines as to how strong the missiles this ship carries would be under DrV3. You'd see a fairly heavy reduction in the damage output of the missiles, and the end result is that this missile spam would still be very dangerous for mecha-scale and really small ships, but less so for larger starships.
Considering that all of these missiles range between ~2-4 meters I would think that makes sense. After all missiles around that size are largely used for anti-tank and anti-plane duty already. Some of the small anti-ship missiles also are just a bit bigger than 4 meters.
Compare this to the heavyweight IRL anti-ship missiles that clock in around 10 meters.
The missile fix would also allow Arieg to put as many missiles as he wants on the craft, but ultimately leave that up to the NTSE to decide what is and isn't acceptable. This is mitigated somewhat by getting rid of tiny-anti-ship missiles and I think is ultimately a better solution than mandating how many missiles you can have on a ship at this time.