Stealthy pirates have their place. So do brutish ones. GMs decide what they need.
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Why would a cargo pirate not have a container handler? Or just use whatever crane the port has sitting around?Unless you swipe the entire TEU, but then you need a crane to load it.
You could bribe an NPC. Maybe the one who runs the X-ray machine. "Psst. The container with the unicorn chalked on the end is full of super expensive sensors."And you have no idea what you are stealing.
You could totally take the entire ship from the port, especially if it's a small one. There's sort of precedent for this in the RP. In The Fringe RP, some NPC pirate dudes boarded the (plot) ship when it was docked, which was easy because most of the crew was out doing stuff in the port.Compared to an entire ship
Vinross Yu-Ceanker Minerals hires pirates.
Vinross Yu-Cranker Materials does indeed tend to hire pirates, and as long as they do their jobs, pays them very well.
Of course nobody actually knows this because it's a S-E-C-R-E-T. ;^)
Zack didn't claim that didn't exist, Zack claimed that it was not a great way to go about pirating things.
Samantha is right that throwing a large enough gravity well in-between point A and point B would stop a ship from passing through the area but interdiction fields have been removed from the setting.
You could do something like moving a planet, small moon, or cargo-hold full of gravity generators in the way but the chances of it catching something and dropping it back into real space are going to be close to 0 with the distances involved unless you have some flight-plan ready ahead of time and know where to drop your FTL speed-bump. This is going to take a decent number of ships and pre-planning to make work.
Then you still have to disable the ship, get the cargo, escape, and make sure you aren't tracked.
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Compare this to just stealing the ship before it leaves or after it has arrived. Slip some money to the right dock-hands and the cargo ends up disappearing into a warehouse somewhere, or just sneak onto the ship before it takes off then kill the crew while in transit.
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If you want to be a good pirate, you're going to try and minimize the amount of damage you do to your target and try to take it with as little overhead as possible.
Isn't the main problem creating enough of a disturbance to destabilise? In which case got don't nesesarily need the "biggest hill", just the most "appropriately deep gaps": rangerovers for example can drive up an 80 degree incline in passing rain through a landslide with the right tyres but driving over ice, they get stuck by tire sized holes with zero traction.Interdiction had a technical component to it, it operated like Electronic Warfare and required specialized equipment and we'll trained staff.
Moving a planet or star's worth of mass to stop a ship would be a massive undertaking requiring a fleet of space-dump trucks. You could do it if you really wanted but it would be slow.
Of course if you tried to game the system with artificial gravity you would just be using interdiction fields since that is what an interdiction field is (gravity manipulation)
Why would a cargo pirate not have a container handler? Or just use whatever crane the port has sitting around?
You could bribe an NPC. Maybe the one who runs the X-ray machine. "Psst. The container with the unicorn chalked on the end is full of super expensive sensors."
You could totally take the entire ship from the port, especially if it's a small one. There's sort of precedent for this in the RP. In The Fringe RP, some NPC pirate dudes boarded the (plot) ship when it was docked, which was easy because most of the crew was out doing stuff in the port.
Let's try to keep in perspective how huge space is. I think we should all try to cut back on how sensors in the RP are portrayed as basically perfect.
Even if you could create a star-sized gravity well in the hyperspace path of your target, it's unlikely the target ship would survive the "virtual collision" with that mass.
It's not any different, so let's not go down that road.I'd also question how that makes it any different from interdiction, from a functional standpoint.