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[Asura] Asura III Major Overhaul and Update

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Arieg

DEFCON Everybody Dies
Alright I'm going to hit the reset button and start with this meta plot idea from scratch stating both intent and idea but let me begin with the way I saw things when I launched on this project. First I did not see Asura as either a significant nor grave site of Yamataian concern outside of the Tenth Fleet plot, heck Asura is what it is because I pushed for both its significant population as well as its level of intactness. It would have ended up as another write off when Yamatai 'evacuated' the area and glassed everything that was left. But anyways moving on....

The idea for this meta plot to begin with is establishing a chain of historical events from the Tenth Fleets arrival and pseudo annexation of the system, the resulting political and social turmiol, and of course the steady decline to where Asura is by YE 37. Which is nothing more then its district governments being left and even some of those effectively being gone leaving their areas of control in utter chaos and anarchy with the rest holding on to what semblence of law and order they have.

The backbone of the plot is the fact that Asurans don't want to be Yamataians at any cost, animosity having been established from them fleeing the empire in the first place with the founding of the UOC and that dislike only growing with the activites of the Empire during the rise of the UOC and its eventual fall. Some of this could be factual some of it could merely be a perversion of the truth being seen through rage red colored glasses. But in the end Yamatai's tenth fleet did cause the slip into their present state by chasing off the Lorath and leaving the system open to all manner of unsavory individuals due to the Tenth's policy toward the planet and star system at the time.

However they where left with a promise (which more or less became viewed as a treaty) to be left alone, for Yamataian not to project themselves on the surface or attempt to blockade the planet. We can assume this is a pseudo promise of independence in the same sence of whats going on between the People's Repulbic of China and the City-State of Hong Kong.

Now from this fertile seedbed of plot we have the rise of the Kongian Liberation Army, officially Pro-Yamataian Asurans, actually off world brigands and power hungry individuals being backed by a Yamataian cabal intent on seeing Asura firmly back in their hands. They can be sanctioned or simply be acting with their own authority covertly, but in the end they are providing assistance both in Non-SAOY manpower and equipment to a militant faction whom since YE-35 has been slowly taking over the surface of Asura one downtrodden district at a time. Imposing their own form of Yamataian laws and brutally enforcing them resulting in both brutal war crimes and increasing hatrid toward them resulting in something akin to an insurgency emerging in the northern territories they control. To add to the issue this force has granted Yamatai control over the former planetary capital of Osaka and the suburbs immediately surrounding it, this along with the steady creep of the KLA is the spark that will eventually result in the opposition forces.

Now the plot is aimed at the beginning of YE-38 and the first time the KLA has attempted to annex a district that is well off and with its own decently equipped and trained security force and will result in a fight that will eventually align the rest of Asura against the KLA and their backers with the assistance of various interested off world groups and this conflict will also represent the catalyst which brings the Asuran districts back together and on their feet toward reestalibing it as a united planet.

Now I'm not going to lie, I don't want this to end with Yamataian control of the planet but at the same time I don't want it to end with total indepednence. The goal for me is Asura to manage to bash and chew its way to a state of being a Semi-Independent territory. A special economic zone free of most Yamataian restrictions but still governed enough to be a functional faction in its own right with their own self defense force. I suppose you could say I want to turn them into SARP's Japan.

Anyways, carry on the discussion.
 
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If this is not being submitted for review, it needs to be moved into Setting Discussion.

Is this being submitted for review?
 
Perhaps moving it to setting discussion would be best, but mostly I'd like to find out whats expected of this for approval.
 
It's been moved.

I can't tell you what's expected for approval. This is a tenuous situation that needs FMs to come together and talk with GMs.
 
I merged Gallant's Asura III article into yours - that's where the extra text came from.
 
And what of the rest? Why'd you make Fort Asura? What are your limitations on what your allowing? Etc.
 
I made Fort Asura because of your Yamatai Control Zone idea. Obviously, the way Yamatai controls is with its army. Fort Asura is my turf.

I don't disapprove of your article-in-progress but I do want to know what your plan is.
 
I think part of the concern is that it's a massive Zesu fortress springing up without any approval process or review. Zesu is supposed to be rare still, I thought. I doubt Arieg is unhappy with the SAoY being more clearly involved, it's more the manner.
 
The Yamataian Special Control Zone is basically a section of the KUAS that was set aside by them to provide roughly a district of columbia for the appointed Senator (pro-Yamataian Rule obliviously) from when the Tenth first rolled in. Naturally the other two states don't recognize him or her as such and refuse to follow it as a standard. The goal of the zone was to protect him and whatever form of government (its effectively just Asurans going through the motions rather then actually having any power) he appoints with Hopetown being the 'recognized' capital of the planet for Yamatai's government while the rest of the major powers surface side don't recognize any of it. It is basically the only actual place on Asura under Yamataian rule and control and only because the pro-Yamataian faction allows it.

Now I was going to station Yamataian military assets there, roughly it'd be a Berlin brigade with some air and space support, bases would mostly center around providing the logistical and housing needs of this 'Brigade' and fortifications would mostly center around Hopetown oriented to provide some protection. You gotta understand the very presence of Yamataian military assets on the surface is walking a very fine knife edge, to many and the anti-Yamatai and the more moderate faction's hardliners have an excuse to kick in the Konga Union's door and clean house. Most of the population doesn't want Yamatai there you gotta understand this is all playing toward the mini-meta plot idea of Asura being a powder keg ready to blow.

Edit: Unfortunately Fort Asura as it is derails these plans as it is far to large of a foot print to be acceptable.
 
And altered that special zone into something more in line with what would work, is that acceptable @Wes?
 
The fort is there because Yamatai is basically going in with a "come at me, bro" attitude. Yamatai doesn't think the other nations have the balls, or lack of brains, to attack. The fort is not there to serve as an invasion hub, but it could certainly be a pipeline from Nataria's depots to the hands of KUAS militants.
 
So I've been watching the conversation in the shoutbox and would like to propose an alternative.

People want a lower Yamataian presence on Asura III for plot purposes. So why not have it so that the fort is planned to be built but not actually in place yet? That way you can have the increasing SAoY presence in the background of whatever plot goes on as they gear up to secure a location to construct the base and move in the materials.

It'll give the plots more tension since the anti-YSE factions will be pressured to act and take hold of the territory more firmly so that they can try to remove the local YSE presence. Which will add another layer of depth to local plots.

Assuming no one gets a plot going in a reasonable amount of time, we can just assume that Yamatai managed to install the base and it is a fixture.

So have it so that the construction of the base is intended but not in motion yet. That way Yamatai still gets to move toward its goal of having a stronghold planet side, and it gives the players/GMs who want to work locally on Asura III the time to do their thing without worrying about a large Yamataian fortification in place.
 
The fort is there because Yamatai is basically going in with a "come at me, bro" attitude. Yamatai doesn't think the other nations have the balls, or lack of brains, to attack. The fort is not there to serve as an invasion hub, but it could certainly be a pipeline from Nataria's depots to the hands of KUAS militants.

So it's destabilizing everything in its space, then?
 
Another thought occurs.

Given that Asura is the second most populous system in the YSE at the moment, and that presumably Yamatai wants to keep it that way. Wouldn't it be better to deploy SAINT to encourage the populace to be supportive rather than drop a military installation that might cause bloodshed and depopulate SARP further? We honestly don't have very many civilians for how big SARP is, killing more of them seems like a bad idea.
 
Doing something that you actively describe as a gigantic middle finger to the populace of your second biggest world is a really, really bad idea, too. Shit like this is why things like the UOC and Nepleslia come into existence in the first place.
 
Ok... this idea boils down to the simple fact that Asurans don't like Yamataian rule, the reimposition of it only makes matters even more volatile. The addition of a faction that supports its return was merely a plot attempt at stiring the pot because in the end Yamatai has it claimed but RP history has it as a independent planet put under rule it once managed to throw off. The result being we have a four way contest between those who wish to return to independence even if it means taking on Yamatai, those who wish to ride the fence and keep things peaceful and functional, those who wish to return to Yamataian rule both with its benefits and its hardships, and finally the independents. The corporations, the Nepleslian migrants, the Lorath profiteers, the pirates, all using the non-governmental zones and reveling in the anarchy will more then likely not want either extreme of control.

What we have here is an awesome mini-meta plot recipe for a compact planetary war that decides the fate of this world. Its awesome for both plots and the site as a whole. Now the question is am I going to be allowed to lay the ground work without massive interference or ruination? Because a 30 kilometer mega fort is not going to work from the jump.
 
As long as Yamatai stays in its control zone, and that's the plan, it shouldn't matter what size the base is. I don't mind it if it's more volatile because people don't like the base. That just gives RP opportunities. Let it be the spark that starts the factions to start fighting each other.

The planet has a population of 3,735,423,975. The 80,000 Star Army troops holed up in a fort is still a relatively tiny number.
 
Look... I'm scrapping that asset until I can find a reason and a method for it to be less of a headache.
 
It's my planet. I'll put a base there if I want. I already made an IC news post for it, even! Look, I'm willing to work with you and let your plot idea happen, but this is the only kind of base I think Yamatai would put on the planet.
 
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