I'd say just combine Maintenance and Basic Engineering within one category, since they're really the exact same field (just once is building and the other is repairing generally). As far as I know, everyone is also on-board (Wes was talked to, I was informed, and Primitive handled working out how this ship was supposed to be sorta-kinda done), so the ship shouldn't be a problem. However, I'll go ahead and tag
@Wes to have him verify approval, but also add a stipulation. Specifically,
any upgrades to The Winds of War will require a wiki made for it and confirmation from Polygon and myself to ensure they fit the current power necessary for the role and to match the Dig-It.
You did mention you were designing it around the idea of balancing, obviously, but there should be time taken to ensure that it doesn't turn bad-ass if we make pricing mistakes and so forth on payouts within the RP. The Winds of War is meant to be a support/escort, not the main battle-power. This is why I mention that they pass through both Polygon and myself simply allows us to check-and-balance things (such as me giving you enough to strap something on that Polygon might think is too big for the ship to support).
TLDR: Everything looks okay, more or less. Combine those two and consider adding something if you want. If you upgrade the ship at all, make a wiki. This is something we'll be having to do for all the gear once it begins to deviate heavily/change, so it wouldn't hurt for us to try and stay on top of it. Aside from that, it looks relatively alright. I'll hold off for a while longer, though, until Polygon stamps something shiny here. Freespacers certainly aren't my forte (like... at all), so I'll be more of a secondary voice on this one =3=b