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Approved Character [ISS Dig It] Spacecase Prime Nine Seven

Just to confirm; Him being a former part of the cult of war, their characterization, and his use of a Phantasm, all did get approved by me in PMs.

What exactly you mean by "modified" Phantasm I'm not sure, but I guess you just mean one of the manned versions (as opposed to the ones controlled by a synthetic intelligence)? NAM guns as standard for the MKII? Typical cosmetic stuff? Such a things are fine, and I think it would make a good semi-independent escort for the ISS Dig-It. Submitting the ship as its own separate wiki page, at a later date, would be fine if you wanted something super crazy-weird (This is what people do for unique vessels anyway).

On a second pass, Legix may ask for another skill (Maintenance and Basic Engineering are really similar), but that's entirely up to him. Whether he likes the characterization and whatnot is completely in his court. ;I
 
What exactly you mean by "modified" Phantasm I'm not sure, but I guess you just mean one of the manned versions (as opposed to the ones controlled by a synthetic intelligence)? NAM guns as standard for the MKII? Typical cosmetic stuff? Such a things are fine, and I think it would make a good semi-independent escort for the ISS Dig-It. Submitting the ship as its own separate wiki page, at a later date, would be fine if you wanted something super crazy-weird (This is what people do for unique vessels anyway).

I do plan on making the ship's page soon (Hopefully within a week or two). Though to clarify:
  • Yes it is a manned version with no synthetic intelligence, though I would say it still has the capability to have them on it. (Opening up room for anyone who may want to play one, or possibility for future NPC) My reasoning being that Prime left the Cult entirely on his own.
  • The weapons will definitely be the standard affair for the Mk.II until more or better weapons are procured through plot or future resources.
  • When I'm designing it I'll keep you and Legix in the loop to ensure I don't stray from either 'spacer tech/culture or plot needs.
On a second pass, Legix may ask for another skill (Maintenance and Basic Engineering are really similar), but that's entirely up to him. Whether he likes the characterization and whatnot is completely in his court. ;I
Honestly, I thought maintenance as actual fixing things and engineering as designing new things; but, I am not opposed to combining them and adding another skill if need be.
 
I'd say just combine Maintenance and Basic Engineering within one category, since they're really the exact same field (just once is building and the other is repairing generally). As far as I know, everyone is also on-board (Wes was talked to, I was informed, and Primitive handled working out how this ship was supposed to be sorta-kinda done), so the ship shouldn't be a problem. However, I'll go ahead and tag @Wes to have him verify approval, but also add a stipulation. Specifically, any upgrades to The Winds of War will require a wiki made for it and confirmation from Polygon and myself to ensure they fit the current power necessary for the role and to match the Dig-It.

You did mention you were designing it around the idea of balancing, obviously, but there should be time taken to ensure that it doesn't turn bad-ass if we make pricing mistakes and so forth on payouts within the RP. The Winds of War is meant to be a support/escort, not the main battle-power. This is why I mention that they pass through both Polygon and myself simply allows us to check-and-balance things (such as me giving you enough to strap something on that Polygon might think is too big for the ship to support).

TLDR: Everything looks okay, more or less. Combine those two and consider adding something if you want. If you upgrade the ship at all, make a wiki. This is something we'll be having to do for all the gear once it begins to deviate heavily/change, so it wouldn't hurt for us to try and stay on top of it. Aside from that, it looks relatively alright. I'll hold off for a while longer, though, until Polygon stamps something shiny here. Freespacers certainly aren't my forte (like... at all), so I'll be more of a secondary voice on this one =3=b
 
Well, what do they do in their free time? I guess that is the only hole I see, and probably the reason why you are running out of skills to put. They are pretty much just a great pilot who spends all of their time in their ship at the minute. If they were part of a spacer plot, I guess I'd wonder when and why they would bother interacting with other people.

Writing/literature, crime scene investigation, interrogation, cooking, being a con-man, chatting up ladies... There are loads of options. Since he's a bit of a pariah, being into religious lore counts, but that could be hard to RP. It's up to you.

The ship is fine without a page until it gets modified, I think. Stuff like that could be fun to do in-thread. :o
 
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