Fred
Retired Staff
I've been poked by a few people - actually, it's starting to become a lot of people - about joining my plot. I'm going to put a post up regarding this, so people know where I stand, what I intend to do, and why I'll do it that way.
I was game master of the Miharu plot for the duration of campaign against the Daughters of Eve and the ultimate faceoff against the Mishhuvurthyar overlord Melisson. The plot is remembered as a good one, which is a nice payoff. But it's not only positive feedback that trickled down to me, but also the negative feedback.
Basically, a concerned party shared with me a chat transcript of members of my playerbase that were giving critique to aspects of my plot. One was how, while involved in ship-to-ship shenanigans, the infantry members of the crew were essentially twiddling their thumbs. It was also said that I didn't treat certain members of my playerbase fairly, especially considering how long-running their characters had been in relation to my plot.
I don't seek to defensively justify myself, but there were reasons for that, that I want to give insight on:
As an admitted fan of Star Trek, I like my ship-to-ship fights, the interactions between my own flagship character and her senior staff. I want to do it, but people also joined my plot for other reasons and I tried to be nice by allowing them in; I also made sure that once they were in action, what they would be involved in would be very pivotal - and most of the more crucial moments in my plot were power armor fights.
And as for giving long-running players justice... I spend unhealthy amounts of time imagining cool character moments for PCs and ways they can shine. And then, I try to get them in those potential positions because I want to create these memories. People remembering great moments years later is some of the best payoff for me as a GM. But the characters I "shirked" were characters that I provided opportunities on a platter several times, and they didn't take them, or went inactive at the moment they ought to have shone under the spotlight - and then I'm forced to adjust my plans, and get other characters with more reliable attendance to fill those pivotal junctures instead; because I end up not being able to count on the people I wanted to pamper thanks to thier own inactivity.
The end result? I found out there's no way I can please everyone. Which is why so many of you that reached me got a response in the negative. I decided to stop allowing people in because I wanted to be nice, only to not be able to sufficiently catter to them.
It doesn't mean I don't have a plan, though.
Like I said, I want my character Kotori to roleplay with her senior officers. I want ship-to-ship conflicts. That won't change. But on occasion, other stuff is going to happen.
My upcoming plotship will have a greater crew capacity than those that came before. I've got 100 to 200 unnamed NPC for crew on my hands. Some might be employees of Miharu light Industries, whom for the most part come from rehabilitated members of the Second Draconian Fleet. Others might be Ketsurui Samurai Kotori will have assisting her cause. And whatever exception might occur.
So, I encouraged my players to think of side characters. I'll give you an example: Nyton. Nyton (the roleplayer) plays his titular character Nyton Claymere; but that's not the only role he's grown to adopt. Another is Ayumu the neko nurse. He also has the two Shimabumi sisters, two caretakers. That allows him to have a character that he can play in a lot of circumstances, meaning, he's rarely left with nothing to do during a plot.
Side characters are what anyone else joining my plot other than Kotori's entourage is going to be. Side characters are essentially one-shot guest stars that happen to come into play when a situation that could showcase them comes up. If I've got 3 roleplayers that signed up with technicians and that the ship suffers an hull-breach, I'll know there's a roleplaying opportunity and message these 3 people saying "hey, if you care to play your technicians, there's this and this going on". Same thing for a medical emergency, or an away team that needs more redshirts.
Some of you will recognize the term 'redshirt' from StarTrek. Yes. It is exactly what I mean. It cost -half- of Miharu's crew to win against Eve and Melisson. Being a sidecharacter is hard.
Also, I typically won't catter directly to the sidecharacters. I'm going to implicate the plotship as a whole, rather than a sidecharacter. If the sidecharacter needs direct attention or direct instruction, it'll come from ranking officers; fortunately, everyone roleplaying the people amongst Kotori's entourage are all people well qualified to fulfill mini-GM duties like that.
If it becomes obvious that there's downtime, the sidecharacters can be free to roleplay with others. But again, most of the time, they can't expect me to look after them. As I justified above, I'm not going to pretend I can give that great experience. At best, I can give windows of opportunity.
It doesn't mean that a side character will never matter. Take Nyton's sidecharacter Ayumu. She's consistently shown up since Miharu's third mission, she's generally well liked and Blas has done a great job with his portrayal of her. Because of that, I've decided that in anticipation to serving on that upcoming cruiser vessel, she completed officer studies and she's going to be the ship's chief medical officer.
It's kind of like in Star Trek TNG, where the Transporter Chief, Miles O'Brien, was a familiar face during several episodes. Then, in a few, he played a bigger role. And later, what do you know, he became a starring character in Deep Space Nine.
* * *
This said, I don't plan to instate this 'side character' project of mine until the start of Threads 3.x; where we'll actually have a ship to crew. Until then, no, I'm not allowing anyone else for the time being.
I was game master of the Miharu plot for the duration of campaign against the Daughters of Eve and the ultimate faceoff against the Mishhuvurthyar overlord Melisson. The plot is remembered as a good one, which is a nice payoff. But it's not only positive feedback that trickled down to me, but also the negative feedback.
Basically, a concerned party shared with me a chat transcript of members of my playerbase that were giving critique to aspects of my plot. One was how, while involved in ship-to-ship shenanigans, the infantry members of the crew were essentially twiddling their thumbs. It was also said that I didn't treat certain members of my playerbase fairly, especially considering how long-running their characters had been in relation to my plot.
I don't seek to defensively justify myself, but there were reasons for that, that I want to give insight on:
As an admitted fan of Star Trek, I like my ship-to-ship fights, the interactions between my own flagship character and her senior staff. I want to do it, but people also joined my plot for other reasons and I tried to be nice by allowing them in; I also made sure that once they were in action, what they would be involved in would be very pivotal - and most of the more crucial moments in my plot were power armor fights.
And as for giving long-running players justice... I spend unhealthy amounts of time imagining cool character moments for PCs and ways they can shine. And then, I try to get them in those potential positions because I want to create these memories. People remembering great moments years later is some of the best payoff for me as a GM. But the characters I "shirked" were characters that I provided opportunities on a platter several times, and they didn't take them, or went inactive at the moment they ought to have shone under the spotlight - and then I'm forced to adjust my plans, and get other characters with more reliable attendance to fill those pivotal junctures instead; because I end up not being able to count on the people I wanted to pamper thanks to thier own inactivity.
The end result? I found out there's no way I can please everyone. Which is why so many of you that reached me got a response in the negative. I decided to stop allowing people in because I wanted to be nice, only to not be able to sufficiently catter to them.
It doesn't mean I don't have a plan, though.
Like I said, I want my character Kotori to roleplay with her senior officers. I want ship-to-ship conflicts. That won't change. But on occasion, other stuff is going to happen.
My upcoming plotship will have a greater crew capacity than those that came before. I've got 100 to 200 unnamed NPC for crew on my hands. Some might be employees of Miharu light Industries, whom for the most part come from rehabilitated members of the Second Draconian Fleet. Others might be Ketsurui Samurai Kotori will have assisting her cause. And whatever exception might occur.
So, I encouraged my players to think of side characters. I'll give you an example: Nyton. Nyton (the roleplayer) plays his titular character Nyton Claymere; but that's not the only role he's grown to adopt. Another is Ayumu the neko nurse. He also has the two Shimabumi sisters, two caretakers. That allows him to have a character that he can play in a lot of circumstances, meaning, he's rarely left with nothing to do during a plot.
Side characters are what anyone else joining my plot other than Kotori's entourage is going to be. Side characters are essentially one-shot guest stars that happen to come into play when a situation that could showcase them comes up. If I've got 3 roleplayers that signed up with technicians and that the ship suffers an hull-breach, I'll know there's a roleplaying opportunity and message these 3 people saying "hey, if you care to play your technicians, there's this and this going on". Same thing for a medical emergency, or an away team that needs more redshirts.
Some of you will recognize the term 'redshirt' from StarTrek. Yes. It is exactly what I mean. It cost -half- of Miharu's crew to win against Eve and Melisson. Being a sidecharacter is hard.
Also, I typically won't catter directly to the sidecharacters. I'm going to implicate the plotship as a whole, rather than a sidecharacter. If the sidecharacter needs direct attention or direct instruction, it'll come from ranking officers; fortunately, everyone roleplaying the people amongst Kotori's entourage are all people well qualified to fulfill mini-GM duties like that.
If it becomes obvious that there's downtime, the sidecharacters can be free to roleplay with others. But again, most of the time, they can't expect me to look after them. As I justified above, I'm not going to pretend I can give that great experience. At best, I can give windows of opportunity.
It doesn't mean that a side character will never matter. Take Nyton's sidecharacter Ayumu. She's consistently shown up since Miharu's third mission, she's generally well liked and Blas has done a great job with his portrayal of her. Because of that, I've decided that in anticipation to serving on that upcoming cruiser vessel, she completed officer studies and she's going to be the ship's chief medical officer.
It's kind of like in Star Trek TNG, where the Transporter Chief, Miles O'Brien, was a familiar face during several episodes. Then, in a few, he played a bigger role. And later, what do you know, he became a starring character in Deep Space Nine.
* * *
This said, I don't plan to instate this 'side character' project of mine until the start of Threads 3.x; where we'll actually have a ship to crew. Until then, no, I'm not allowing anyone else for the time being.
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