Fred
Retired Staff
Bear in context that DRv3 looks at damage through the lens of lethality. Is the aether blade of the saber-rifle conductive to destroying a Plumeria gunship? Not really, especially from outside. It's going to take forever to destroy one with that kind of weapon. It's so small compared to such a big ship. The aether sword is simply not potentially lethal in a single strike.
Does it make it an ineffective hull-cutting tool? Of course not. The DRv3 article tells one part of the story to supplement what the weapon article actually says about the weapon, giving an idea of how deadly it is. If the article tells you that its an zesuaium blade that can project an aether sword and that it has a secondary purpose as a hull-cutting tool, then everyone with knowledge of the weapon understands its nature and knows what it can accomplish. Including hull-cutting.
I see people wanting to add more layers to the system in order to give special consideration or pointing out possible inconsistencies, but the thing is, the DRv3 system is just there to give you an idea of how deadly a weapon can be relative to a target.
For example, making melee weapons deadlier as compensation doesn't work, because the question to answer is "if you land a well-placed hit on this target, can you kill it/make it cease operation?" If you can do it to a heavy power armor, but probably can't to a light mecha... then you're likely heavy anti-armor.
If a tank is meant to be tougher, perhaps it should be up to the tank's article to express that, and consideration from the NTSE mods involved in the approval process to let things shape out that way too - they're the ones that typically deal with exceptions. I mean, there's a reason you make an article to present an idea to SARP and there's no way the DRv3 system can cover everything, but your descriptions of the item in an article can.
Does it make it an ineffective hull-cutting tool? Of course not. The DRv3 article tells one part of the story to supplement what the weapon article actually says about the weapon, giving an idea of how deadly it is. If the article tells you that its an zesuaium blade that can project an aether sword and that it has a secondary purpose as a hull-cutting tool, then everyone with knowledge of the weapon understands its nature and knows what it can accomplish. Including hull-cutting.
I see people wanting to add more layers to the system in order to give special consideration or pointing out possible inconsistencies, but the thing is, the DRv3 system is just there to give you an idea of how deadly a weapon can be relative to a target.
For example, making melee weapons deadlier as compensation doesn't work, because the question to answer is "if you land a well-placed hit on this target, can you kill it/make it cease operation?" If you can do it to a heavy power armor, but probably can't to a light mecha... then you're likely heavy anti-armor.
If a tank is meant to be tougher, perhaps it should be up to the tank's article to express that, and consideration from the NTSE mods involved in the approval process to let things shape out that way too - they're the ones that typically deal with exceptions. I mean, there's a reason you make an article to present an idea to SARP and there's no way the DRv3 system can cover everything, but your descriptions of the item in an article can.