CadetNewb
Well-Known Member
Right now, there's currently an autocannon under review, and another autocannon that's already been approved, but they're both proving to be a bit worrying to me, and I'm under the impression that @Talarn is of the same thought. Because of that, I was hoping you'd be able to give some feedback @Fred . Given how insistent @Arieg is that they're balanced, I want to make sure my own understanding of the newer DR system is correct.
From what I can tell, with DRv3, should Offense and Defense Tiers be the same, it will take two shots to deplete the shields, and one shot to pierce the armor, as the Damage Tier is applied on a per-round/projectile basis, and not over time. This means that a weapon can actually take on something higher Tiered than its individual round/projectile's Tier through the application of more bullets/plasma bolts/beams etc.
If that's correct, am I also correct to assume that the two examples I've linked are better suited to heavy anti-vehicular and light anti-ship work than repelling Power Armor? Right now, I'm thinking that it'll pop Tier 4-6 PA in a snap. Am I overlooking something?
From what I can tell, with DRv3, should Offense and Defense Tiers be the same, it will take two shots to deplete the shields, and one shot to pierce the armor, as the Damage Tier is applied on a per-round/projectile basis, and not over time. This means that a weapon can actually take on something higher Tiered than its individual round/projectile's Tier through the application of more bullets/plasma bolts/beams etc.
If that's correct, am I also correct to assume that the two examples I've linked are better suited to heavy anti-vehicular and light anti-ship work than repelling Power Armor? Right now, I'm thinking that it'll pop Tier 4-6 PA in a snap. Am I overlooking something?