Alex Hart
Well-Known Member
So this rule was present in the original DRv3, and I'd like to bring it back so that we have a hard and fast rule for how much weaponry we can carry for large scale things.
The wording in the original version was as follows;
The wording in the original version was as follows;
How much weaponry?
Usually, for infantrymen and power armor, this is self-explanatory… or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas and carry four spares in their back.
However, for mecha and starships, it becomes more nebulous. The rule-of-thumb we offer is: a rough maximum of 8 same-tier weapons as the unit carrying them. Getting a higher-tier weapon costs 2 weapons of the tier below, and vice-versa.
Loadout example: giant robot dinosaur
I'm building a giant robot dinosaur, a heavy mecha, which means I can have:
So, if I want to have two laser eyes of destruction, I'd convert 8 heavy anti-mecha weapons into 4 light anti-starship weapons, and then convert those fours into:
- 8 Heavy Anti-Mecha weapons.
So, in the case of my giant robot dinosaur with laser eyes, it can kill with a glare.
- 2 Medium Anti-Starship weapons.
But wait, I wanted it to breathe fire too! And I want my firebreath to cause more damage than my laser eyes. Back to the drawing board: I divide one of those weapons back to 2 light anti-starship weapons. Those two will actually be my laser eyes. The bigger one is my firebreath. So, now, my loadout looks like:
And there we go. My godzilla-impersonator is armed and ready to tear Chiaki escort destroyers out of the sky!"
- 1 Medium Anti-Starship plasma flamethrower
- 2 Light Anti-Starship Laser beam eyes of doom