Soban
Convention Veteran
I had this discussion on Discord about EW with @Kai and @Alex Hart, and I was wondering what the larger community thought about it and it's role in combat.
Soban — Today at 9:38 PM
Ok, so I think I've finally figured out Separa'Shan Fleet doctrine. It's exemplified by three ships. The Cloaked Fighter, The Salvage Corvette, and the Generalist Stealth Frigate.
Soban — Today at 9:59 PM
The Cloaked Fighter is able to cloak and has great ECM ect. It has a internal missile bay that lets them launch 'status effect' missiles as well as a main gun. It has great speed and the cloak/ecm makes them very hard to hit. However, they have pathetically little armor. Vertically oriented rather than horizontally oriented like most other fighters. (Think B-wing). General use is ambush, apply status effect, harass with main guns until bigger ships arrive. Probably tier 9?
The Salvage Corvette is almost the complete opposite. While it also has cloaking, it's not as good as the cloaked fighter. It doesn't have strong weapons, it has very heavy armor, strong engines, and a very strong tractor beam. They are able to close with a ship and than use hacking and an advanced onboard AI to immobilize it while a marine team takes and boards the ship. It is also very capable of hauling the ship to somewhere safe for more extended boarding actions if needed. Tier 10. Rule of thumb is that tier -9 is how many Salvage Corvettes are needed to take a structure. so for tier 10 and below, it's 1. For tier 11: 2, tier 12: 3, tier 13:4, tier 14:5, tier 15:6. For larger ships, one salvage corvette may be able to degrade the target ship's capabilities even if it's not able to take it completely.
The Generalist Stealth Frigate is basically able to fight anything that can probably catch it, and escape (usually through hiding) anything that could confront it. It is a generalist ship that is able to do a lot of different things on independent patrol. Strong tractor beams, good stealth. Alpha striker. This is what smaller stuff Salvage Corvettes snag often gets towed to. It's on the high end of tier 12 in size.
Alex Hart — Today at 10:16 PM
It's a very gamified description of things for sure, reads like a modded SARP-inspired homeworld faction
demibear — Today at 10:18 PM
I have been thinking of making something like the stealth bombers (particularly the Nemesis and Purifier) of Eve Online since I think of any attempt from the many subfactions of the Reds would be like German U-boats. But I can't think of a way to cloak something that isn't CFS.
Alex Hart — Today at 10:18 PM
I'd love to see things like this actually wikified but there's a few red flags where game terms wouldn't translate well onto SARP
Things like "Status effect" or the salvage corvettes immobilizing things straight out
Soban — Today at 10:24 PM
So we already have status effect sorts of missles, things that say prevent FTL, or a tracker, or wahtever (perhaps a swarm of tiny robots that tear the ship up) ect. Those are all 'status effect' type things.
with regards to the salvettes, it's probably a combo of doing 'hacking', a good grip, and having absurdly strong engines themselves.
Kai — Today at 10:25 PM
I have wanted to do EW 'status effects' with PA for years
Soban — Today at 10:27 PM
Those were all based on at the time currently existing warheads. I think we could have a lot more if we were creative.
Kai — Today at 10:28 PM
Give a PA a backpack with some really strong EW transmitters and hack enemy PA to give status effects. They only last a short time before the affected PA can fix itself. Or the hacker PA can focus target to make the effects last
Soban — Today at 10:29 PM
Check out version I
Alex Hart — Today at 10:31 PM
I suppose when I hear "Oh status effects" I wasn't thinking of things like shield disruption I was thinking "Oh like movement-down or that kind of thing"
Kai — Today at 10:31 PM
That's neat. But I'm talking beyond just like, sensor blindness/misdirection. I'm talking like what Alex says
Soban — Today at 10:32 PM
The Subspace Detonator varient prevents FTL and pokes holes in shields. To me, a status effect.
the basic tech of SLEX could be used for things other than an explosive
Kai — Today at 10:33 PM
Like shutting off an armor's life support temporarily as a 'poison' efferct or locking down joints so it can't move, or ordering it to eject munitions, etc.
Like fantasy RPG status effects
Soban — Today at 10:34 PM
That could be done with hacking/EW, yhea.
Kai — Today at 10:34 PM
You lose a turn because the enemy hacker made your suit dump its rifle's magazine
Soban — Today at 10:34 PM
So the Electronic Warfare missle could do that
Alex Hart — Today at 10:34 PM
IDK if an EW missile could manage that on its own
Kai — Today at 10:34 PM
EW missile could maybe be the vessel
Alex Hart — Today at 10:34 PM
You'd need something with a pretty heavy EW suite, like a dedicated craft for that
Soban — Today at 10:35 PM
like say IES?
Alex Hart — Today at 10:35 PM
A missile is just too small to fit the kind of equipment you'd need to overwhelm a craft's own MI and EWAR defenses
Kai — Today at 10:35 PM
But you would also need to reprogram the effect each time because once you use it the target will develop a counter
Alex Hart — Today at 10:35 PM
Because it's not like your targets don't have significant anti-hacking and EWAR defenses
Everything you're gonna go after will have its own machine intelligences countering that kind of thing
Soban — Today at 10:36 PM
it depends, to me putting a ewar drone on target is a good start for doing stuff like that
Like everything has trade offs and counters
Alex Hart — Today at 10:36 PM
So you need a drone at the very least, but if you want to have a good effect you'll want something like a Nagamaki
Big enough to carry the sophisticated computers you'd need for that kind of EWAR/hacking suite because you've got to not just match but overmatch the defenses of several opponents
Kai — Today at 10:37 PM
Yeah.... Nagamaki has capship level electronics and a huge feking sensor/transmitter dome
Alex Hart — Today at 10:38 PM
And that's the kind of thing you'd actually need to overwhelm the digital defenses of even fighters
Soban — Today at 10:38 PM
It could be that putting the ewar missle/drone on target is what lets the Nagamaki do it's job better
Kai — Today at 10:39 PM
I was thinking something like that. That missile thunks in and gonnects directly to systems helping give a physical backdoor
Soban — Today at 10:40 PM
that makes sense to me
Kai — Today at 10:40 PM
The missile itself doesn't hold any malicious programming but it's basically a receiver for malicious signals
Alex Hart — Today at 10:41 PM
So like, no warhead but it tries to punch directly through the armor and plating and splice itself into whatever system is closest?
Kai — Today at 10:41 PM
Yup
Alex Hart — Today at 10:41 PM
Reminds me of the speaker pods from Macross 7
Soban — Today at 10:41 PM
pretty much, I'll have to add that to the missle discription
Kai — Today at 10:41 PM
Especially useful if you want to take prisoners or steal hardware
demibear — Today at 10:42 PM
Or adjust the mixture of the internal atmosphere.
Crank up the oxygen.
Alex Hart — Today at 10:42 PM
But you'll still need some actual craft with powerful EWAR to actually make use of the backdoor or you're just gonna be pestering the enemy's EWAR MI
Kai — Today at 10:43 PM
Go from 74%nitrogen to 100% nitrogen
Alex Hart — Today at 10:43 PM
I picture pretty much everything from a fighter up as having its own dumb AI that handles that kind of thing, even if it's not interacting with the pilot in any way
Just a powerful anti-hacking subroutine
demibear — Today at 10:43 PM
Soban — Today at 10:43 PM
have a specialized EWAR unit in whatever group of stuff you have seems reasonable requirement to me.
Kai — Today at 10:44 PM
That's why the Nagamaki has a backseat
Soban — Today at 10:44 PM
So for Armor it's probably the Tailpack-I and for Fighters it's something like the Nagamaki.
Kai — Today at 10:44 PM
The mission profile of a given naga will vary depending on the backseater's skillset
Soban — Today at 10:45 PM
I like the idea of having higher level ships that do stuff other than directly shoot to effect combat
Kai — Today at 10:46 PM
Coconut and Hazelnut do mostly coordination and comm relay because Hazel is a comm specialist. But put an EW specialist back there and you can start f%^*ing with enemy fighters
Put a sensor specialist in the backseat and send the Naga on scouting missions
Or just leave the backseat empty and use it as a heavy fighter with generalized support from the AI
Soban — Today at 9:38 PM
Ok, so I think I've finally figured out Separa'Shan Fleet doctrine. It's exemplified by three ships. The Cloaked Fighter, The Salvage Corvette, and the Generalist Stealth Frigate.
Soban — Today at 9:59 PM
The Cloaked Fighter is able to cloak and has great ECM ect. It has a internal missile bay that lets them launch 'status effect' missiles as well as a main gun. It has great speed and the cloak/ecm makes them very hard to hit. However, they have pathetically little armor. Vertically oriented rather than horizontally oriented like most other fighters. (Think B-wing). General use is ambush, apply status effect, harass with main guns until bigger ships arrive. Probably tier 9?
The Salvage Corvette is almost the complete opposite. While it also has cloaking, it's not as good as the cloaked fighter. It doesn't have strong weapons, it has very heavy armor, strong engines, and a very strong tractor beam. They are able to close with a ship and than use hacking and an advanced onboard AI to immobilize it while a marine team takes and boards the ship. It is also very capable of hauling the ship to somewhere safe for more extended boarding actions if needed. Tier 10. Rule of thumb is that tier -9 is how many Salvage Corvettes are needed to take a structure. so for tier 10 and below, it's 1. For tier 11: 2, tier 12: 3, tier 13:4, tier 14:5, tier 15:6. For larger ships, one salvage corvette may be able to degrade the target ship's capabilities even if it's not able to take it completely.
The Generalist Stealth Frigate is basically able to fight anything that can probably catch it, and escape (usually through hiding) anything that could confront it. It is a generalist ship that is able to do a lot of different things on independent patrol. Strong tractor beams, good stealth. Alpha striker. This is what smaller stuff Salvage Corvettes snag often gets towed to. It's on the high end of tier 12 in size.
Alex Hart — Today at 10:16 PM
It's a very gamified description of things for sure, reads like a modded SARP-inspired homeworld faction
demibear — Today at 10:18 PM
I have been thinking of making something like the stealth bombers (particularly the Nemesis and Purifier) of Eve Online since I think of any attempt from the many subfactions of the Reds would be like German U-boats. But I can't think of a way to cloak something that isn't CFS.
Alex Hart — Today at 10:18 PM
I'd love to see things like this actually wikified but there's a few red flags where game terms wouldn't translate well onto SARP
Things like "Status effect" or the salvage corvettes immobilizing things straight out
Soban — Today at 10:24 PM
So we already have status effect sorts of missles, things that say prevent FTL, or a tracker, or wahtever (perhaps a swarm of tiny robots that tear the ship up) ect. Those are all 'status effect' type things.
with regards to the salvettes, it's probably a combo of doing 'hacking', a good grip, and having absurdly strong engines themselves.
Kai — Today at 10:25 PM
I have wanted to do EW 'status effects' with PA for years
Soban — Today at 10:27 PM
Those were all based on at the time currently existing warheads. I think we could have a lot more if we were creative.
Kai — Today at 10:28 PM
Give a PA a backpack with some really strong EW transmitters and hack enemy PA to give status effects. They only last a short time before the affected PA can fix itself. Or the hacker PA can focus target to make the effects last
Soban — Today at 10:29 PM
Check out version I
Alex Hart — Today at 10:31 PM
I suppose when I hear "Oh status effects" I wasn't thinking of things like shield disruption I was thinking "Oh like movement-down or that kind of thing"
Kai — Today at 10:31 PM
That's neat. But I'm talking beyond just like, sensor blindness/misdirection. I'm talking like what Alex says
Soban — Today at 10:32 PM
The Subspace Detonator varient prevents FTL and pokes holes in shields. To me, a status effect.
the basic tech of SLEX could be used for things other than an explosive
Kai — Today at 10:33 PM
Like shutting off an armor's life support temporarily as a 'poison' efferct or locking down joints so it can't move, or ordering it to eject munitions, etc.
Like fantasy RPG status effects
Soban — Today at 10:34 PM
That could be done with hacking/EW, yhea.
Kai — Today at 10:34 PM
You lose a turn because the enemy hacker made your suit dump its rifle's magazine
Soban — Today at 10:34 PM
So the Electronic Warfare missle could do that
Alex Hart — Today at 10:34 PM
IDK if an EW missile could manage that on its own
Kai — Today at 10:34 PM
EW missile could maybe be the vessel
Alex Hart — Today at 10:34 PM
You'd need something with a pretty heavy EW suite, like a dedicated craft for that
Soban — Today at 10:35 PM
like say IES?
Alex Hart — Today at 10:35 PM
A missile is just too small to fit the kind of equipment you'd need to overwhelm a craft's own MI and EWAR defenses
Kai — Today at 10:35 PM
But you would also need to reprogram the effect each time because once you use it the target will develop a counter
Alex Hart — Today at 10:35 PM
Because it's not like your targets don't have significant anti-hacking and EWAR defenses
Everything you're gonna go after will have its own machine intelligences countering that kind of thing
Soban — Today at 10:36 PM
it depends, to me putting a ewar drone on target is a good start for doing stuff like that
Like everything has trade offs and counters
Alex Hart — Today at 10:36 PM
So you need a drone at the very least, but if you want to have a good effect you'll want something like a Nagamaki
Big enough to carry the sophisticated computers you'd need for that kind of EWAR/hacking suite because you've got to not just match but overmatch the defenses of several opponents
Kai — Today at 10:37 PM
Yeah.... Nagamaki has capship level electronics and a huge feking sensor/transmitter dome
Alex Hart — Today at 10:38 PM
And that's the kind of thing you'd actually need to overwhelm the digital defenses of even fighters
Soban — Today at 10:38 PM
It could be that putting the ewar missle/drone on target is what lets the Nagamaki do it's job better
Kai — Today at 10:39 PM
I was thinking something like that. That missile thunks in and gonnects directly to systems helping give a physical backdoor
Soban — Today at 10:40 PM
that makes sense to me
Kai — Today at 10:40 PM
The missile itself doesn't hold any malicious programming but it's basically a receiver for malicious signals
Alex Hart — Today at 10:41 PM
So like, no warhead but it tries to punch directly through the armor and plating and splice itself into whatever system is closest?
Kai — Today at 10:41 PM
Yup
Alex Hart — Today at 10:41 PM
Reminds me of the speaker pods from Macross 7
Soban — Today at 10:41 PM
pretty much, I'll have to add that to the missle discription
Kai — Today at 10:41 PM
Especially useful if you want to take prisoners or steal hardware
demibear — Today at 10:42 PM
Or adjust the mixture of the internal atmosphere.
Crank up the oxygen.
Alex Hart — Today at 10:42 PM
But you'll still need some actual craft with powerful EWAR to actually make use of the backdoor or you're just gonna be pestering the enemy's EWAR MI
Kai — Today at 10:43 PM
Go from 74%nitrogen to 100% nitrogen
Alex Hart — Today at 10:43 PM
I picture pretty much everything from a fighter up as having its own dumb AI that handles that kind of thing, even if it's not interacting with the pilot in any way
Just a powerful anti-hacking subroutine
demibear — Today at 10:43 PM
Soban — Today at 10:43 PM
have a specialized EWAR unit in whatever group of stuff you have seems reasonable requirement to me.
Kai — Today at 10:44 PM
That's why the Nagamaki has a backseat
Soban — Today at 10:44 PM
So for Armor it's probably the Tailpack-I and for Fighters it's something like the Nagamaki.
Kai — Today at 10:44 PM
The mission profile of a given naga will vary depending on the backseater's skillset
Soban — Today at 10:45 PM
I like the idea of having higher level ships that do stuff other than directly shoot to effect combat
Kai — Today at 10:46 PM
Coconut and Hazelnut do mostly coordination and comm relay because Hazel is a comm specialist. But put an EW specialist back there and you can start f%^*ing with enemy fighters
Put a sensor specialist in the backseat and send the Naga on scouting missions
Or just leave the backseat empty and use it as a heavy fighter with generalized support from the AI