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OOC [Iromakuanhe] Setareh Wing

You're not on location yet, no. You're still in the VANDR bay. You can go ahead and create conversation with Naak or Ekia, get out of the Arha and Naak will meet you guys outside and then you can Vector Translate to the station together, or something else I'm not thinking of rn.
 
Writing Iroma stuff is so satisfying. There's so much that @Exhack & Co. left us with that it's really easy to visualize a super engaging scene the whole time. It's such a unique setting within the grander SARP setting!

Everyone should join and make a Frame Runner!
 
What raz said.

Also, @Alex Hart, our mechanist is named Karuah and is ~45,000 KM from the space station. Your post may need to change to reflect that. I liked details like the capture mesh of the bay, though. Just need to go to her instead of the cruiser, which has mechanists and people that could dope your Raevr up with prajna, but also people that would probably make you stay there instead of returning to the battlefield.
 
Sorry for the lengthy post, everyone. I've given everyone opponents, though!

The big group is in a hallway leading to the bridge and the smaller group is in a hallway somewhere near the CIC. Both groups are facing down enemies that are about to shoot at them. This means that you can feel free to take some liberties with how the antagonists interact with your characters and vice versa. I've found that this works for me and it remains to be seen if I'll continue letting everybody write how they're taking down the enemy, but for now it has worked out for us so far and will likely work out now and in the future.
 
@Gunhand4171 and I went at it getting the conversation between the commander and his character, Dr. Zoren. I hope that sits well with everyone as we posted quite a bit of content. It's up to you @Perilous Siege if the bad guys on the bridge are taken out or if they overwhelm and up to @Syaoran and @Legix if those in the pods wake up and want to kill or not. @Alex Hart it's your decision what to do with the soldier you face and how to open the pods.

Have fun!
 
Okay! Debriefing time! Great 1st mission, everyone! The next one is going to have more formidable opponents, more drama, and more room to show off each one of your characters' special attributes!
 
When I started this plot I said it would be mission-driven, I know that, but this debriefing is your opportunity to ask questions and have them answered, tell it like it is, get to know your wing-mates, what have you. I won't put you through something like this again, since it's resoundingly clear you don't want to have to do anything but kill enemies of the Commonwealth.

We need to get through this debriefing, though. If you can even just write your character showing up, that would be nice. I'm asking for the bare minimum here.
 
When I started this plot I said it would be mission-driven, I know that, but this debriefing is your opportunity to ask questions and have them answered, tell it like it is, get to know your wing-mates, what have you. I won't put you through something like this again, since it's resoundingly clear you don't want to have to do anything but kill enemies of the Commonwealth.

We need to get through this debriefing, though. If you can even just write your character showing up, that would be nice. I'm asking for the bare minimum here.
As I said, my only issue with the thread was that it seemed to devolve more into a JP. I'm all for fluff (come on, I'm master of butt touching), but the atmosphere for the debriefing might have been what threw/held other people up.
 
RPG-D RPGfix
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