Figures this thread is appropriate instead of starting a new one being on the topic of interdiction and anti-FTL~
Friends! For the kuvexian war im attempting a kind of "Armed toll road" in the kikyo sector. A desperate admiral with limited resources and NAM personnel on hand and
just barely enough marines to entrench and hold their ground are seeking to halt a kuvexian battlegroup in the space between the Colonial expanse and volatile spacer....space..
![free range.png free range.png](https://stararmy.com/roleplay-forum/data/attachments/15/15753-289dc8fe7a70e84df0a8de49eff76bd6.jpg)
(image is at this time an example and does not represent the scale, size, names, or anything of the
free range yet. All are subject to change.)
The point of this is to create a barrier of worlds with anti-ship ground batteries and natural hazards like minefields, Ambushing 3rd AF ships, Asteroid fields, And natural phenomina to slow down and hold kuvexian ships and forces from circumventing nepleslia's defences to assault the northern lorath territories or the vulnerable north of the colonial expanse.
onto the point of posting all this in this thread:
To avoid the kuvexians simply...
Jumping through this blockade and defences i was planning on messing with their FTL somehow and would like to know the best and non-troublesome course to accomplish this without breaking interdiction bans.
My original plan was:
Using either gates or satellites and stations to channel the natural interference of the
Huge black hole to a series of stations made to detect oncoming ships in FTL and force them out of FTL the same way such ships would likely have countermeasures to ensure they dont fly into a sun or black hole in their way. And then using these same means to keep them from jumping out of the free range by confusing their instruments that if they did jump it would be a random and blind jump that could end them anywhere nearby (Like in the volatile and hazardous spacer territory, the nearby black hole, or a nearby nebula). Forcing them to travel naturally through the free range and its systems to track down and destroy these installations (Some of them planetside) so if they wish to continue they must take a costly toll in time to either find their way out of the free range naturally or take on well defended sites by the NSN and NSMC to create avenues of egress.
My plan here isnt to bring back interdiction for nepleslia or create a new standard of neps messing with anti-FTL. But a one time use of this narrative for the sake of the war and a leaderless fleet trying to scrape together ships and resources to hold back a numerically and technologically superior enemy by what means they can.
Is this possible without breaking anti-FTL stances (this isnt for faction building power creep or PVP reasons and isnt a permanent fixture in the territory and would end with the end of the war or the rest of the 3rd AF arriving to hold the line) and would it possibly be
allowed if it isnt for the sake of the war,
@Wes . It isnt super advanced tech or anything unique. Just throwing interference into an area to stall an inevitable push until reinforcements can arrive.
And if not and im not allowed to can someone offer some kind of alternative since any ship in setting can literally just jump outside the core of nepleslia, even an entire fleet, and overwhelm any defence before they can get reinforcements with no way to stop them?