Hey there. I am curious if the character still being in contact with the creators is a deal breaker. Are you firm that they are a package deal? Also, is it feasible that you would own all those weapons? I mean they are cool and everything but quite an advanced armory.
It can go either way, but I wouldn't want to have her in any situation that would make her creators look more irresponsible than what is logically reasonable. So for example, no just sending her off to some distant planet to be picked up by a stranger.
The weaponry is advanced because I've heard no word of people somehow picking up all their weapons and such from a lost fight. The idea is that the Faulkners went to various post-battlefields shortly after the battle ended and picked up whatever scrap people left behind. As you could imagine this yielded a lot of stuff they couldn't use and a lot of really bizarre things that would be very hard to find otherwise, which they would had either repaired or just straight up taken because they were in working condition. Things with limited ammunition is also a part of it. The things I've listed are likely things that they found which they also found ammo for.
Right. So I'm going to have to get each and every one of the skills I've listed that don't fit under anything approved of separately. Is that what's going on?
Competitive gaming doesn't seem to fit into anything at all. Its not technology, because competitive gaming could include something like Chess. And its not entertainment because when I say competitive gaming I don't mean something involving an audience. Just people playing against each other.
And the way I see it I may as well just grab anything that people arbitrarily decided goes with any one of these skills and then some. It won't be hard to fit it into her backstory. I'll just make her good at fighting (all of it), mathematics (all of it), physical (all of it), survival and military (all of it), medical and surgery (all of it) then pick up humanities for cuddle therapy.
Again. No idea what I'll do for competitive gaming. That seems to almost be a ghost skill because this list doesn't seem to agree with it. But I don't care if video games don't exist in this universe, she WILL get that skill somehow, even if it ends up being through boardgames
Alright.
That’s going to be a no for the Phaelaes War Spear, the Atromos Particle Rifle, and the Ingtris Flamethrower, @Ametheliana and @Lijosu, as they were not and are not available for public sale.
I know that you and these other people get the final say in this. But I'll have to disagree with you on that.
These are freespacers, not tourists. They don't have the means to just go out and buy something. And the fact of the matter is that weapons get left laying about after a battle. If you put two and two together it really wouldn't be hard for a random person to get their hands on weapons like these, though maintenance of them is an entirely different story.
What I'm saying is, that the proposition that entirely in character, they cannot have them because they are not sold, is sort of bullcrap. Not even taking into consideration that there can and WILL be people taking these weapons and selling them in black markets, no matter what you try to do to stop them. In fact, stopping them will probably just cause the price of these weapons to go up as their demand goes up, causing some sellers to gain more money from selling them in the first place.
That said, Star Army is fantasy, not science fiction, and magic is in the air. So I dont know, maybe they figured out a way to put a spell on these weapons so that they disintegrate when someone unauthorized touches them, and then in turn teleport all the dust to another dimension where they can never be retrieved.
Passive aggressive saltiness aside. If you disagree with me using these weapons for
real reasons. Then I can't do anything about it and really you would be in the right. But I would like to politely request that you come up with my inventory for me if you do. Because it would be clear that I don't really get a say in the matter.