Star Army

Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.

Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.

  • If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 December 2024 is YE 46.9 in the RP.

Approved Character Titan

Fighting & Physical: Operating power armor
Fighting: Armed combat of various relevant arts, styles and weapons
Fighting: Marksmanship
Fighting: Unarmed combat of various arts and styles
Humanities: Cuddle therapy
Knowledge: Extremely high neural plasticity.
Knowledge: Good memory of events from YE 32 onward. Faded memory of her life before then, as she was young.
Leadership: Situational awareness (recognizing ambush points included).
Mathematics: Physics.
Mathematics: The basics and any knowledge she would require to engage in more complicated disciplines, such as accounting.
Medical and Science: First aid
Physical: Acrobatics
Physical: Free-running
Physical: Heavy lifting
Survival and Military: Guerrilla warfare
Survival and Military: Survival
Survival and Military: Tactical warfare
Technology Operations & Art and Vocations: Competitive gaming and speed-running.
Technology Operations: Troubleshooting.
Technology Operations: Using computers.

The above needs to look like this:
Fighting & Physical: Operating power armor, armed combat of various relevant arts, styles and weapons, marksmanship, unarmed combat of various arts and styles, acrobatics, free-running, heavy lifting, speed-running
Humanities: Cuddle therapy
Knowledge: Extremely high neural plasticity and good memory of events from YE 32 onward. Faded memory of her life before then, as she was young.
Leadership: Situational awareness (recognizing ambush points included).
Mathematics: Physics and the basics and any knowledge she would require to engage in more complicated disciplines, such as accounting.
Medical and Science: First aid
Survival and Military: Guerrilla warfare, survival, tactical warfare
Technology Operations & Art and Vocations: Competitive gaming, troubleshooting, using computers.
 
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