I added some fluff text to the skills description. I'm trying to refrain from making her ultra-skilled because really she's just a grunt, so I'm trying to give her a skill set that a grunt would have. Honestly, if it were up to me, I wouldn't have given her anything besides "shooting" "fighting" "survival" and "driving". It sounds silly to say that something could seem "unrealistic" when talking about a character on SA, but the skills beyond the aforementioned 4 basic ones start sounding "unrealistic" to me, just because I don't see a grunt knowing much about explosives or mass communications.. generally armed forces have specialists for those sort of things assigned to each squad.
That being said, I understand the necessity of such skills in order to make her usable in a storyline, so I'll comply instead of complain.
I'd love to hear any sort of criticisms; I feel I have a clear and logical explanation for any potential paradoxes or confusions, but I realize I may have not properly explained them in the character description.