Zack
Inactive Member
1: Microgravity (Normal FTL speeds)
2: Near Planet (speed reduced to 10% of max, Point to point stopped entirely)
3: Standard interdiction field, Draconian War Era Interdiction Field (FTL activity stopped entirely)
4: Military Anti-Interdiction Field
5: Military Interdiction Field
6: Directed Interdiction Systems
7: ???
8: Fleet Scale Anti-Interdiction Field
9: Fleet Scale Interdiction Field
10: Damaged Space / no FTL zones.
This is an outline of what I had in mind. Setting it up in this way sorta explains tech advancement sense interdiction fields started showing up. It also gives a slight benefit to interdiction as opposed to anti-interdiction so 'whack a mole' is a bit harder to pull off successfully. Interdiction would be like DR, and be going up against anti-interdiction to determine if a ship can use its FTL systems and at what speed.
2: Near Planet (speed reduced to 10% of max, Point to point stopped entirely)
3: Standard interdiction field, Draconian War Era Interdiction Field (FTL activity stopped entirely)
4: Military Anti-Interdiction Field
5: Military Interdiction Field
6: Directed Interdiction Systems
7: ???
8: Fleet Scale Anti-Interdiction Field
9: Fleet Scale Interdiction Field
10: Damaged Space / no FTL zones.
This is an outline of what I had in mind. Setting it up in this way sorta explains tech advancement sense interdiction fields started showing up. It also gives a slight benefit to interdiction as opposed to anti-interdiction so 'whack a mole' is a bit harder to pull off successfully. Interdiction would be like DR, and be going up against anti-interdiction to determine if a ship can use its FTL systems and at what speed.