Just a quick rundown.
Second line in Build doesn't belong there. That would fit more in a physical skill, not a description of appearance.
A tail also isn't a huge identifier anymore. They've been back around for long enough that there are plenty of nekos with them again.
First line of personality should probably be "quiet" not "quite". The second to last line is also pretty much completely contradictory. You can't be both completely cold and very friendly in how you address someone, it's pretty much one or the other.
You gotta have something in goals. It doesn't have to be anything incredible, but everyone has something they want out of life. And there are no "unknown"s in the wiki. Think of it as God's character sheet for a character.
The history is still... Well, I'll leave that determination up to Paladin. I don't like it, but if it's good enough for Pally, I'll let it pass. Generally speaking, if you're so traumatized by something you were unable to continue service it would be a matter of YEARS before you could even consider taking up a combat job again, if ever, but you have her being born, fighting, being discharged, finding work, and having moved on completely all within 2 years. Like I said though, I'll leave that one up to Pally.
The last 3 skills all need some work. Starship operations you need to clarify what she's trained in operating. Flying the various scales of ships are very different propositions, and she wasn't in the military for long enough to know all of them for damn sure. Boarding operations would also go under Fighting, not Starship.
Survival should probably be tuned down a bit. Again, it's a matter of time. We're talking someone who has only been around for 2 years, but they're supposed to be a combat specialist, a flight specialist, and now a stealth specialist? Try to look at it from this perspective. If it takes a solid year to become truly skilled at something, and she's spent just a year growing up and learning how to be just good enough in everything else, she still doesn't have enough time to become a specialist in as many fields as you have right now.
Same thing again with the Physical skill. Right off the bat, let me clarify that all nekos are highly resistant to pain or elements whenever they want to be, since they can just disable their pain receptors, or other such tricks. That's the benefit of being a digital being. But the acrobatics, again, is a skill people train in for literal years to get really good at. Stop trying to be an expert at everything, and pick what you want the character to specialize in, and then tone the other stuff back. Everything else can come with time.
On the inventory, you're going to have to seriously reconsider the Zesu equipment. First off, Zesu is heavily restricted, so it's hard as hell to get even chunks of the metal, let alone specialized gear made of it, because it can't be reworked. Think of Zesu like making a stone weapon. You can only work with the material that's there, you can't melt it down and change shape after the fact, and KZ is the only group that can make stuff up front with it. Picking up a single Zesu weapon on the market would be a big deal for most people, two would be incredible, and two heavily specialized, unique ones would be effectively impossible.
That aside, the Long Sword needs to be reworked. You can't put two different type 2 mods on a weapon without also doing the Massive mod, and right now you have the Retractable and Concussion. Same goes for the knife, which has the Vibro and Shock mods, both type 2. Even if they weren't made of Zesu, that wouldn't fly.
Mostly quick little stuff, but it does need addressing.