I was thinking about one the of the oldest records of early SARPiverse stuff I have. It's from circa 1996--typed on a Commodore 128 in Ghostwriter and printed on dot matrix paper--and describes a Nepleslian starship pilot getting shot down by gangs in Funky City. In the article, that pilot is an anthro salamander. Anthros have been part of the SARPiverse since before it was SARP. Traditionally we've had to shoehorn them into alien areas, but the Yamataian-Minkan species is customizable enough to make them possible:
NH-22 page said:
Customization
Yamataians can self-customize naturally. Want cat ears? Rabbit ears? A tail? Claws? You can select options or use genetic DLC and your body will alter itself. The Yamataian body was made so that it could be used by any species in the Yamataian empire without them having to look different. It takes a few days for the change to take effect.
So maybe the issue with this article is that it's too muddled trying to cover three types of anthros (Yams, uplifts, and the old kind) and instead should be more of a directory that directs players to ways to be an anthro character.
Doshii Jun said:
Yamataians are about perfection. There is no perfection in anthros.
It's already covered in the Yamataian article, as posted above, that Yamataians abilities include full customization. The idea of them having only some sort of human-looking-only perfect master race is simply untrue, and limiting them is against canon and would be constraining the YSE playerbase in new and unwanted ways. While this article covers the SARPiverse in general, even without it people could still make anthro characters under the existing CCG. What I want it is to make it explicit and put it on the menu instead of having it be something people would have to ask about.
Fred said:
I'm okay with anthros being elsewhere. But having Yamatai have them in-faction on top of that kind of defeat the uniqueness pushed for by the Kohanians and the Hidden Sun people.
They're already in faction and we need better documentation.
Doshii Jun said:
Giving an animal humanoid traits? Why? They are animals. There is no satisfaction in it
You can't speak for every geneticist in the SARPiverse. You just can't.
Doshii Jun said:
Second, we have races already in the setting like this. You list them below. Why don't we fully use them?
Adding diversity to the SARP doesn't take away from other factions. The races listed are more than just Yamataians with leopard heads, they are fully developed factions with cultures and are able to (and should) stand on that and on their own instead of physical looks.
Doshii Jun said:
Let those factions have those players! Stop dropping your feet at their doorstep and keep Yamatai pure, eh?
Yamatai and Nepleslia are diverse, and I'm not gimping my own faction to baby the other factions. The idea that Yamatai needs to be "pure" is the most distasteful thing to me. Yamatai has never been pure anything and to be frank I liked Yamatai better when we had Nepleslia as part of the YSE making us at our most impure! I want that diversity back.
Doshii Jun said:
It seems gimmicky when we've already got a pair of fleshed out anthro options in the form of the HSC and the Kohanians. There's plenty more out there too.
The Kohanians are not very fleshed out and because they almost never leave their "nature preserve" planet their presence in the setting is minimal. And the HSC are not open to players yet IIRC. Also as noted above, these are
factions to play in and the anthro is more of a species group or even just an appearance.
It's clear the article needs more work, and maybe I should be expanding the Yamataian-Minkan info before I make an anthro hub page. We could use a Nepleslian mutants, aliens, and anthros page too. I'm kind of okay with removing the part about uplifts as a current practice (though I'm assuming that's how we got Rhino-men in the first place?), at least for now.