History and Background: The armadillo's design is somewhat based on a living armadillo...only much more powerful. Although being only a lowly prototype it shows great promise being unarmed. It has currently Went through AI testing phases successfully, and showing a great deal of endurance as its parts are fastened together so securely that it barely damages itself in high performance tests.
The armadillo was nearly cast off as merely a joke a it's designer, umibouzu was way behind schedule so decided to skip weapon systems, which gave MAD-WEP much more time to design further weaponry as he finished finally. The power armor seemed to be a success.
About the [Model Name]: A dream come true for Exocorp Technologies as a prototype, however they still aren't in the clear yet. The Armadillo is most-likely going to be frustrating for even high ranking power armor pilots as the most moves with both their arms and legs, assisted with the movement thoughts of their mind. The prototype is rather lacking if fire power as a prototype but when it's finished it might gain some prestige as a favorable armor.
Statistical Information:
Government: Yamataian
Organization: Exocorp Technologies
Type: All-Around Range Defense Mecha with Assault Capabilities
Class: Prototype 1
Designer: Exocorp Technologies, MARA
Manufacturer: Hand-Crafted, Various Branches of Exocorp Technologies.
Production: 2
Crew: 1
Maximum Capacity: .1
Appearance: A long, wide and animal like in appearance. It's IAP shell is rounded which adds rather significantly to it's defense or so they were lead to believe by the Setsuna Mechworks Mecha Models. It also has a tail which may or may not be included on the production model but if it does you can bet the tail will serve a purpose. The mecha has long inward jointed hind-legs and human-like arms which sort of give it a froglike appearance leg-wise.
Length: 9 feet
Width: 4 feet
Height: 3 feet
Mass: 304.7 LBs when unoccupied
Speed (Sublight): See FTL Travel
Speed (FTL): Currently unable to do so until an adequate ship has been purchased for non-atmospheric testing.
Speed (atmospheric): Mach 2.0 at sea level due to wind resistance
Speed (underwater): Underwater performance not available at this time. Final version may have underwater capabilities under a variant of the Armadillo final release.
Lifespan: Lifespan: 8-9 years active service with required servicing
Systems Descriptions:
Interchangeable Zenotronium Coated Andrium Claws IZCA Claws (4): IZCA Claws are a fairly interesting concept, they were created for savage combat however, if need be, the claws can be removed by allies by opening up a wireless connection through the control hub and inputting the disengage command on the legs. This is only if an ally falls and you need to get fresher claws. The hub can only be accessed by friendly Armadillo Power Armors. The code ios lodged deep within a unlikely component of the mecha which is accessed by the allied armadillo's AI upon the Pilots own decision of course.
The AI communicated to the fallen mecha and recieves signals from a dormant and always functioning AI on its own battery and the mini-AI unlocks the claws and then becomes dormant once more. The claws lock in around a series of bolts and a rectangular piston slowly moves into place around the thick armored claw-boot and locks more deeply and securely in a moderatly easy process,
Cerebral Scanning Movement Interface Helmet: A success at imitating the Kylie's control method by using a series of powerful scanners on the internal plating of the helmet. Thick armored Cables run from the back of the helmet and into the back and into the Thought translation processor (TTP) module and rapidly sift Movement thoughts, Hostility and Engage thoughts from the rest of the data pool. It merely duplicates the surface thoughts rapidly and discards the unnecessary thoughts from the mecha resulting in high paced maneuverability and near break neck trigger fire. It also has another scan that reads deeper into the mind, searching for possible injuries or pain that had been feed back to the mind through the nervous system.
Manual Bio-Spine Power Armor Shifting (MB-SPAS) system-Prototype Model (1): A long snake like spinal cord travels up the center of the back and has the capability of increasing the length of the armor making it more pilot compatible, it can also be used to spread it's weight out further and evenly making it hard to knock over. The System is loosely based on a similar idea of an enthusiast, he in fact created the plans for this, and he also remarks he has more surprises in the future for mecha design but for now he is going to play it safe.
Thought Translation Processor (TTP) Module (1): This is a rather interesting feature that makes the power armor have an odd deal of complexity. This feature makes the mecha seem almost like a computer. It receives data bits in packets of about nearly 1 million GB per second and sifts through all the information in a matter of Nanoseconds and then sends the sifted information towards the sophisticated processor of the mecha which is exactly how it moves my thought.
Back-Up Defense AI (B-UDAI) System (1)-Prototype Model: This is a fail safe if the processor should be damaged by anything, and the pilot begins feeling a great deal of fear, panic and pain the B-UDAI System takes in and takes control, it's a sophisticated battle oriented AI that will attack if it the opponent is fatigued or at all inexperienced at all, However if the opponent would be way out of the pilots class it will quickly pull back and flee.This system is far from the finished product. This would cause great problems for uses in star army and thus would be reconfigured to a battle strategy recognition AI.
Gravity and Magnetic Anti-Projectile Field -Prototype model: A field is constantly projected around the power armor with a controllable field of gravity projected by gravity field generator, and can control the output of how much gracity it can project, thus if it had time to prepare against certain attack types it could simply set the gravity output specifically rather than using all it's power to project a powerful barrier against common gun fire thus draining the generator faster than it can project and leaving the power armor open for missile pods and such. Electromagnets also seem to protrud out of the back as nail-like spikes that when active can distort the path of any metalic projectiles path, and posibly capable of a;;tering it's path upward if the power armor pilot were to set the electomagnets in such a way to emit a negative magnetic current repelling rather than attracting in an upward fasion.
Armor: The external armor plating is mainly composed of Andrium at the base; however a coating of Xenotronium was added last minute as a bonus to its defense. The armor plating is also supported by a sub-structure protecting it from powerful impacts without so much as a dealt but the armor doesn't provide much against powerful energy weapons much more than plain old Xenotronium.
IAP System: A system willingly submitted by the same enthusiast as the MB-SPA system. This system is what really gives the Armadillo it's name, The Quadropedal armor now gets a thick amount of heavy duty, and high grade Xenotronium interlocking plates that fold over the back creating a large, shell like protrusion from the back. It now protects the pilot from even greater damage making it a Power Armor tank literally.
Life Support: The mecha's internal environment is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. In emergencies, the system can recycle the available air supplies long enough to allow the pilot to survive up to 56 hours. Bodily wastes are removed via a catheter system. Nourishment is provided in the form of a concentrated fruit juice/paste.
The armadillo was nearly cast off as merely a joke a it's designer, umibouzu was way behind schedule so decided to skip weapon systems, which gave MAD-WEP much more time to design further weaponry as he finished finally. The power armor seemed to be a success.
About the [Model Name]: A dream come true for Exocorp Technologies as a prototype, however they still aren't in the clear yet. The Armadillo is most-likely going to be frustrating for even high ranking power armor pilots as the most moves with both their arms and legs, assisted with the movement thoughts of their mind. The prototype is rather lacking if fire power as a prototype but when it's finished it might gain some prestige as a favorable armor.
Statistical Information:
Government: Yamataian
Organization: Exocorp Technologies
Type: All-Around Range Defense Mecha with Assault Capabilities
Class: Prototype 1
Designer: Exocorp Technologies, MARA
Manufacturer: Hand-Crafted, Various Branches of Exocorp Technologies.
Production: 2
Crew: 1
Maximum Capacity: .1
Appearance: A long, wide and animal like in appearance. It's IAP shell is rounded which adds rather significantly to it's defense or so they were lead to believe by the Setsuna Mechworks Mecha Models. It also has a tail which may or may not be included on the production model but if it does you can bet the tail will serve a purpose. The mecha has long inward jointed hind-legs and human-like arms which sort of give it a froglike appearance leg-wise.
Length: 9 feet
Width: 4 feet
Height: 3 feet
Mass: 304.7 LBs when unoccupied
Speed (Sublight): See FTL Travel
Speed (FTL): Currently unable to do so until an adequate ship has been purchased for non-atmospheric testing.
Speed (atmospheric): Mach 2.0 at sea level due to wind resistance
Speed (underwater): Underwater performance not available at this time. Final version may have underwater capabilities under a variant of the Armadillo final release.
Lifespan: Lifespan: 8-9 years active service with required servicing
Systems Descriptions:
Interchangeable Zenotronium Coated Andrium Claws IZCA Claws (4): IZCA Claws are a fairly interesting concept, they were created for savage combat however, if need be, the claws can be removed by allies by opening up a wireless connection through the control hub and inputting the disengage command on the legs. This is only if an ally falls and you need to get fresher claws. The hub can only be accessed by friendly Armadillo Power Armors. The code ios lodged deep within a unlikely component of the mecha which is accessed by the allied armadillo's AI upon the Pilots own decision of course.
The AI communicated to the fallen mecha and recieves signals from a dormant and always functioning AI on its own battery and the mini-AI unlocks the claws and then becomes dormant once more. The claws lock in around a series of bolts and a rectangular piston slowly moves into place around the thick armored claw-boot and locks more deeply and securely in a moderatly easy process,
Cerebral Scanning Movement Interface Helmet: A success at imitating the Kylie's control method by using a series of powerful scanners on the internal plating of the helmet. Thick armored Cables run from the back of the helmet and into the back and into the Thought translation processor (TTP) module and rapidly sift Movement thoughts, Hostility and Engage thoughts from the rest of the data pool. It merely duplicates the surface thoughts rapidly and discards the unnecessary thoughts from the mecha resulting in high paced maneuverability and near break neck trigger fire. It also has another scan that reads deeper into the mind, searching for possible injuries or pain that had been feed back to the mind through the nervous system.
Manual Bio-Spine Power Armor Shifting (MB-SPAS) system-Prototype Model (1): A long snake like spinal cord travels up the center of the back and has the capability of increasing the length of the armor making it more pilot compatible, it can also be used to spread it's weight out further and evenly making it hard to knock over. The System is loosely based on a similar idea of an enthusiast, he in fact created the plans for this, and he also remarks he has more surprises in the future for mecha design but for now he is going to play it safe.
Thought Translation Processor (TTP) Module (1): This is a rather interesting feature that makes the power armor have an odd deal of complexity. This feature makes the mecha seem almost like a computer. It receives data bits in packets of about nearly 1 million GB per second and sifts through all the information in a matter of Nanoseconds and then sends the sifted information towards the sophisticated processor of the mecha which is exactly how it moves my thought.
Back-Up Defense AI (B-UDAI) System (1)-Prototype Model: This is a fail safe if the processor should be damaged by anything, and the pilot begins feeling a great deal of fear, panic and pain the B-UDAI System takes in and takes control, it's a sophisticated battle oriented AI that will attack if it the opponent is fatigued or at all inexperienced at all, However if the opponent would be way out of the pilots class it will quickly pull back and flee.This system is far from the finished product. This would cause great problems for uses in star army and thus would be reconfigured to a battle strategy recognition AI.
Gravity and Magnetic Anti-Projectile Field -Prototype model: A field is constantly projected around the power armor with a controllable field of gravity projected by gravity field generator, and can control the output of how much gracity it can project, thus if it had time to prepare against certain attack types it could simply set the gravity output specifically rather than using all it's power to project a powerful barrier against common gun fire thus draining the generator faster than it can project and leaving the power armor open for missile pods and such. Electromagnets also seem to protrud out of the back as nail-like spikes that when active can distort the path of any metalic projectiles path, and posibly capable of a;;tering it's path upward if the power armor pilot were to set the electomagnets in such a way to emit a negative magnetic current repelling rather than attracting in an upward fasion.
Armor: The external armor plating is mainly composed of Andrium at the base; however a coating of Xenotronium was added last minute as a bonus to its defense. The armor plating is also supported by a sub-structure protecting it from powerful impacts without so much as a dealt but the armor doesn't provide much against powerful energy weapons much more than plain old Xenotronium.
IAP System: A system willingly submitted by the same enthusiast as the MB-SPA system. This system is what really gives the Armadillo it's name, The Quadropedal armor now gets a thick amount of heavy duty, and high grade Xenotronium interlocking plates that fold over the back creating a large, shell like protrusion from the back. It now protects the pilot from even greater damage making it a Power Armor tank literally.
Life Support: The mecha's internal environment is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. In emergencies, the system can recycle the available air supplies long enough to allow the pilot to survive up to 56 hours. Bodily wastes are removed via a catheter system. Nourishment is provided in the form of a concentrated fruit juice/paste.