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Tasks: Help Request Assign Risk Levels to Places in Struct

Wes

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This task is a request with help by adding a risk level to places pages.

The risk levels should be assigned with the following guidelines:
Suggested tiers are below:
  • Safe: Social zones of SARP where players aren't generally going to get attacked
    • Kyoto
    • Pisces
  • Low Risk: There's some risk in these areas but it's minimal if the players are well-equipped. GMs will avoid killing or seriously injuring characters in low risk zones.
    • Friendly worlds
  • Moderate Risk: In medium risk areas there's danger to player characters and a strong likelihood of running into enemies. Characters could get seriously injured.
    • Unexplored worlds
  • High Risk: In high risk areas it's inevitable that enemy forces who pose a serious or superior threat will attack the PCs who enter them, and the characters might die.
    • Enemy territory (e.g. Mishhu worlds)
How to complete this task:

Go to the list of places, sorted by Risk level:


Double click the table cell to edit:

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Upvote 1
I'd actually like to help out if that's okay. I'll just need to research the areas first.
That sounds great! Most of them should be pretty straightforward and feel free to ask if you have questions about a place. It's just a lot of places to do so that's why I'm asking for help.
 
Any way is fine.
 
I'll do it when I see places lacking as well, but for locations outside of the core worlds it can be a little challenging. Should all YSE flagged worlds default to "safe"?
 
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In well developed systems and those with a heavy SAoY presence (sometimes both) should definitely be regarded as safe since the hammer will come down faster than you can say hammer. Systems in the periphery that aren't so developed, have a minimum SAoY presence (Frontier Starport), no/low population (figuring all that out would have been nice), etc probably are low since you could still have criminal elements or anything else popping up that could hurt someone (but not empire-threatening). Outside the Empire, it's anyone's game though locations really close to the border might be low since its within easy reach.
 
I'll do it when I see places lacking as well, but for locations outside of the core worlds it can be a little challenging. Should all YSE flagged worlds default to "safe"?
No. The only places in the setting that should be marked as safe are basically the Social Hubs (to use MMO terms) where there is, by OOC design, zero risk of a player character being harmed.
 
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